<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3827791457963930425</id><updated>2011-12-27T22:36:31.518+01:00</updated><category term='Autres'/><category term='Shooting Range'/><category term='Half-Life 2 Evolution'/><category term='Mapping'/><category term='Tutorial'/><category term='City 17'/><category term='Musiques'/><category term='Textures'/><category term='Wilson Chronicles'/><title type='text'>Frere D'Arme</title><subtitle type='html'>Blog Officiel de Frere D'Arme.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>43</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-1241074259494052234</id><published>2011-12-24T18:00:00.008+01:00</published><updated>2011-12-27T22:36:31.528+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wilson Chronicles'/><title type='text'>Demo Release 2 pour Wilson Chronicles !</title><content type='html'>&lt;a href="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png"&gt;&lt;img src="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png" alt="" id="BLOGGER_PHOTO_ID_5504599943201032658" style="cursor: pointer; width: 450px; height: 100px; " border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Comme vous le savez tous, aujourd'hui c'est Noël alors  nous avons décidé de vous offrir une version mise à jour de la démo  publiée durant l'été 2010 (il y a environs un an et demi) qui  contient ces changements :&lt;br /&gt;&lt;blockquote&gt;-Gameplay amélioré&lt;br /&gt;-De nombreux bugs corrigés&lt;br /&gt;-Meilleure optimisation des maps&lt;br /&gt;-Ajout d'une bande son complète avec musiques et nouveaux bruitages&lt;br /&gt;-Ajout de nouveaux effets visuels&lt;br /&gt;-Modifications de détails dans le mapping&lt;br /&gt;&lt;/blockquote&gt;Quelques images ci-dessous représente cette nouvelle demo :&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-5438ML5fDjc/TvXdyuGctWI/AAAAAAAAB6Q/BQfsC5tXrQ4/s1024/demo_release2_shot001.png"&gt;&lt;img src="https://lh5.googleusercontent.com/-6wwP6kdcr90/TvXd3qSdLJI/AAAAAAAAB6Y/J87ONCwQtTI/s400/demo_release2_shot001_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" style="cursor: pointer; width: 400px; height: 250px; " border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-kx_tIxXpjZ4/TvXePCDj4SI/AAAAAAAAB6g/OL55W28qDGY/s1024/demo_release2_shot002.png"&gt;&lt;img src="https://lh6.googleusercontent.com/-2nKsjyDk8Tw/TvXeUvpegsI/AAAAAAAAB6o/jUKb8hlvlgk/s400/demo_release2_shot002_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" style="cursor: pointer; width: 400px; height: 250px; " border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-kg25v0h-p8w/TvXeqAXnBiI/AAAAAAAAB6w/I3whIgwwKRg/s1024/demo_release2_shot003.png"&gt;&lt;img src="https://lh5.googleusercontent.com/-wa4xrCrstkw/TvXezHp7AwI/AAAAAAAAB64/uN4xgpC9ESE/s400/demo_release2_shot003_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" style="cursor: pointer; width: 400px; height: 250px; " border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-qQvMi6EDtrA/TvXfNB3-sWI/AAAAAAAAB7A/Ln8cPpQn9OA/s1024/demo_release2_shot004.png"&gt;&lt;img src="https://lh6.googleusercontent.com/-5x-mtnUW8vs/TvXfTAaweII/AAAAAAAAB7I/mqZRITo4u9U/s400/demo_release2_shot004_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" style="cursor: pointer; width: 400px; height: 250px; " border="0" /&gt;&lt;/a&gt;&lt;br /&gt;A savoir que ce n'est pas énorme comme Update pour Noël mais le mod est en difficulté en ce moment et il faudrait un énorme coup de  pouce pour que le mod puisse être prêt pour avril 2012,  alors la date de sortie du mod complet est décaler pour fin 2012.&lt;br /&gt;Actuellement, on essaye le tout pour le tout pour terminer le mod aussi  vite que possible mais des membres de l'équipe s'en vont et d'autres  disparaissent totalement ce qui ne nous aide pas à finir ce mod. Nous  avons besoin d'aide pour avancer dans le modeling et la programmation !  Alors si vous pouvez nous aider ou si vous connaissez quelqu'un qui peut  nous aider, n'hésitez pas à nous contacter sur Facebook ou par mail.&lt;br /&gt;&lt;br /&gt;Merci à tous pour votre support, le mod est encore dans le top 100 du  MOTY cette année, les votes sont fermés, mais hélas le mod n'est pas allez plus loin que le top 100 cette année..&lt;br /&gt;&lt;br /&gt;Vous pouvez télécharger votre mod sur un des liens ci-dessous :&lt;br /&gt;&lt;blockquote&gt;[EN]&lt;a href="http://www.moddb.com/mods/wilson-chronicles/downloads/wilson-chronicles-demo-release-2"&gt;Moddb&lt;/a&gt;&lt;br /&gt;[FR]&lt;a href="http://www.steam-france.fr/captures/mods/SourceEngine/wilson_chronicles/fichiers/wilson_chronicles_demo_release_version2.exe"&gt;Steam-France&lt;/a&gt;&lt;br /&gt;[FR]&lt;a href="http://www.vossey.com/telechargement/Wilson-Chronicles-Demo-Release-2--i2372.htm"&gt;Vossey&lt;/a&gt;&lt;br /&gt;[FR]&lt;a href="http://dl.dropbox.com/u/14102985/wilson_chronicles_demo_release_version2.exe"&gt;Dropbox&lt;/a&gt;&lt;br /&gt;&lt;/blockquote&gt;Comme tout contenu en cours de développement, cette deuxième Demo de Wilson Chronicles peut encore contenir des bugs.&lt;br /&gt;Avant toute installation, vérifiez que vous disposez "Source SDK Base 2007".&lt;br /&gt;&lt;br /&gt;Installez le via l'onglet "Outils" de Steam si ce n'est pas le cas.&lt;br /&gt;&lt;br /&gt;Pour toute question, n'hésitez pas à me contacter par Message Privé sur Moddb ou directement sur cette page.&lt;br /&gt;&lt;br /&gt;Joyeux Noël à tous et passez de bonnes  fêtes et de bonnes vacances pour ceux qui en ont !&lt;br /&gt;&lt;br /&gt;N'oubliez pas de rejoindre &lt;a href="http://steamcommunity.com/groups/wilson_chronicles_official_group" class="postlink"&gt;le groupe communautaire&lt;/a&gt; Steam et le &lt;a href="http://www.facebook.com/pages/Wilson-Chronicles/200989229922648"&gt;groupe facebook&lt;/a&gt; du mod ! Restez connectés pour la prochaine Media Release !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-1241074259494052234?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/1241074259494052234/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=1241074259494052234' title='2 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/1241074259494052234'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/1241074259494052234'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2011/12/demo-release-2-pour-wilson-chronicles.html' title='Demo Release 2 pour Wilson Chronicles !'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/s72-c/Logo_mod1_small_mono.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-8084639892375013612</id><published>2011-12-08T16:00:00.000+01:00</published><updated>2011-12-08T16:00:02.733+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wilson Chronicles'/><title type='text'>MOTY 2011 Media Release Partie Finale pour Wilson Chronicles</title><content type='html'>&lt;a href="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png"&gt;&lt;img src="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png" alt="" id="BLOGGER_PHOTO_ID_5504599943201032658" style="cursor: pointer; width: 450px; height: 100px; " border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Wilson Chronicles revient avec cette dernière news pour la Media Release de ce MOTY 2011 avec au programme quelques images :&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;Chapitre 3&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-fGoL_jEoNjU/TtvqESRsL3I/AAAAAAAAB54/1d_ykRkClVY/s1024/04_12_2011_media_release_11_wc_03_04.png"&gt;&lt;img src="https://lh3.googleusercontent.com/-qs6RLFmmEgY/TtvqHpY1FhI/AAAAAAAAB6A/jG_7ZYug_jM/s400/04_12_2011_media_release_11_wc_03_04_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" style="cursor: pointer; width: 400px; height: 250px; " border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-z6TXE-tyyzY/ToCTvsHddfI/AAAAAAAAByM/L7Y-GGiwk4s/s1024/media_release_11_wc_03_01.png"&gt;&lt;img src="https://lh3.googleusercontent.com/-PNs0T7Urx2g/ToCTyYiZEJI/AAAAAAAAByQ/YYrxJQfBOCA/s400/media_release_11_wc_03_01_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" style="cursor: pointer; width: 400px; height: 250px; " border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-JyX1nQsFt3c/ToCT9mGadqI/AAAAAAAAByY/8AnHzGD3gRc/s1024/media_release_11_wc_03_02.png"&gt;&lt;img src="https://lh4.googleusercontent.com/-wjFgYBXMyfw/ToCUA814B3I/AAAAAAAAByc/sawFCi249GY/s400/media_release_11_wc_03_02_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" style="cursor: pointer; width: 400px; height: 250px; " border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Le joueur ainsi que des survivants de l'incident de Black Mesa devront  faire face à la résistance Xen en traversant la clinique du centre de  recherche.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.moddb.com/mods/wilson-chronicles"&gt;&lt;img src="https://lh6.googleusercontent.com/-rZaROtgo0w0/TtaYH7ncZ0I/AAAAAAAAB5M/6bLgScIcdAI/s346/moty2011_moddb.png" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" style="cursor: pointer; width: 300px; height: 345px; " border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Restez connectés sur Moddb ou même sur le blog pour les prochaines news.&lt;br /&gt;&lt;br /&gt;Merci  à tous pour votre support, on espère que vous nous aiderez à  rentrer dans le top 100 de ce MOTY comme l'année dernière !&lt;br /&gt;&lt;br /&gt;Comme  vous le savez probablement, la première étape du vote de ce MOTY a  commencée mercredi dernier. Le MOTY est très prestigieux dans la  communauté du modding.&lt;br /&gt;&lt;br /&gt;N'oubliez pas de rejoindre &lt;a href="http://steamcommunity.com/groups/wilson_chronicles_official_group" class="postlink"&gt;le groupe communautaire&lt;/a&gt; Steam et le &lt;a href="http://www.facebook.com/pages/Wilson-Chronicles/200989229922648"&gt;groupe facebook&lt;/a&gt; du mod ! Restez connectés pour la prochaine Media Release !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-8084639892375013612?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/8084639892375013612/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=8084639892375013612' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/8084639892375013612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/8084639892375013612'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2011/12/moty-2011-media-release-partie-finale.html' title='MOTY 2011 Media Release Partie Finale pour Wilson Chronicles'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/s72-c/Logo_mod1_small_mono.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-5069210029128209700</id><published>2011-12-04T22:00:00.006+01:00</published><updated>2011-12-07T23:33:30.356+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wilson Chronicles'/><title type='text'>MOTY 2011 Media Release Partie 2 pour Wilson Chronicles</title><content type='html'>&lt;a href="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png"&gt;&lt;img src="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png" alt="" id="BLOGGER_PHOTO_ID_5504599943201032658" style="cursor: pointer; width: 450px; height: 100px; " border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Comme prévu il y a 3 jours, à l'occasion du MOTY une série de news montrant le contenu de la 11ème Media Release était présenté, voici la seconde news de cette série, proposant aujourd'hui 4 screens du mapping montrant le chapitre d'introduction ainsi que le chapitre du Centre Médical :&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;Introduction&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="https://lh6.googleusercontent.com/-m7eekekJk0s/TocHyraY2YI/AAAAAAAAB38/lCAwnTpeW1c/s1024/media_release_11_introduction_01.png"&gt;&lt;img src="https://lh3.googleusercontent.com/-9aekbqD24g4/TocJLFGfEDI/AAAAAAAABy8/_xoX97vpFbg/s400/media_release_11_introduction_01_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" style="cursor: pointer; width: 400px; height: 250px; " border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-txi3Lcm_o80/ToCTMYgGq6I/AAAAAAAABx0/Wym_Xbs3rVw/s1024/media_release_11_introduction_02.png"&gt;&lt;img src="https://lh6.googleusercontent.com/-6PLGPZghBdM/ToCTPrWj6gI/AAAAAAAABx4/1IxVbTKWy68/s400/media_release_11_introduction_02_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" style="cursor: pointer; width: 400px; height: 250px; " border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Darren Wilson sera en route en voiture pour son travail à Black Mesa passant par le désert du Nouveau Méxique.&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;Chapitre 3&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh6.googleusercontent.com/-aoa3Tp4q92w/TtvpRZ3VKDI/AAAAAAAAB5o/mK4ivzmcamw/s1024/04_12_2011_media_release_11_wc_03_03.png"&gt;&lt;img src="https://lh3.googleusercontent.com/--9_H4PcPQWc/TtvpwLGzF-I/AAAAAAAAB5w/dUJ-Ln-ZFgw/s400/04_12_2011_media_release_11_wc_03_03_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" style="cursor: pointer; width: 400px; height: 250px; " border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-fGoL_jEoNjU/TtvqESRsL3I/AAAAAAAAB54/1d_ykRkClVY/s1024/04_12_2011_media_release_11_wc_03_04.png"&gt;&lt;img src="https://lh3.googleusercontent.com/-qs6RLFmmEgY/TtvqHpY1FhI/AAAAAAAAB6A/jG_7ZYug_jM/s400/04_12_2011_media_release_11_wc_03_04_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" style="cursor: pointer; width: 400px; height: 250px; " border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Le joueur ainsi que des survivants de l'incident de Black Mesa devront faire face à la résistance Xen en traversant la clinique du centre de recherche.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.moddb.com/mods/wilson-chronicles"&gt;&lt;img src="https://lh6.googleusercontent.com/-rZaROtgo0w0/TtaYH7ncZ0I/AAAAAAAAB5M/6bLgScIcdAI/s346/moty2011_moddb.png" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" style="cursor: pointer; width: 300px; height: 345px; " border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Restez connectés sur Moddb ou même sur le blog pour les prochaines news.&lt;br /&gt;&lt;br /&gt;Merci à tous pour votre support, on espère que vous nous aiderez à rentrer dans le top 100 de ce MOTY comme l'année dernière !&lt;br /&gt;&lt;br /&gt;Comme vous le savez probablement, la première étape du vote de ce MOTY a commencée mercredi dernier. Le MOTY est très prestigieux dans la communauté du modding.&lt;br /&gt;&lt;br /&gt;N'oubliez pas de rejoindre &lt;a href="http://steamcommunity.com/groups/wilson_chronicles_official_group" class="postlink"&gt;le groupe communautaire&lt;/a&gt; Steam et le &lt;a href="http://www.facebook.com/pages/Wilson-Chronicles/200989229922648"&gt;groupe facebook&lt;/a&gt; du mod ! Restez connectés pour la prochaine Media Release !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-5069210029128209700?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/5069210029128209700/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=5069210029128209700' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/5069210029128209700'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/5069210029128209700'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2011/12/moty-2011-media-release-partie-2-pour.html' title='MOTY 2011 Media Release Partie 2 pour Wilson Chronicles'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/s72-c/Logo_mod1_small_mono.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-2667560451505502331</id><published>2011-12-01T14:00:00.005+01:00</published><updated>2011-12-04T22:39:24.207+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wilson Chronicles'/><title type='text'>Wilson Chronicles et le MOTY 2011 !</title><content type='html'>&lt;a href="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png"&gt;&lt;img src="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png" alt="" id="BLOGGER_PHOTO_ID_5504599943201032658" style="cursor: pointer; width: 450px; height: 100px; " border="0" /&gt;&lt;/a&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;Aujourd'hui est un jour particulier car c'est l'ouverture du MOTY 2011 de Moddb qui nous permettera de savoir quel mod est le plus attendu !&lt;br /&gt;&lt;br /&gt;Durant les prochains jours, quelques news vous présentant du contenu inédit comme des screenshots du leveldesign du mod, des rendus de models et autres viendront prochainement. Commençons par cette première news contenant un screenshot de mapping et deux rendus de models d'armes :&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-gtZhxmt4LC0/ToCU0w2VcoI/AAAAAAAAByk/-FILCugU6Xo/s912/media_release_11_beretta_render.png"&gt;&lt;img src="https://lh5.googleusercontent.com/-owW1Sbn84hw/ToCU2XzHheI/AAAAAAAAByo/Yc5f0CUF1j0/s400/media_release_11_beretta_render_400x300.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" style="cursor: pointer; width: 400px; height: 250px; " border="0" /&gt;&lt;/a&gt;&lt;a href="https://lh3.googleusercontent.com/-HLMaCT0gooo/ToCU8xnH5UI/AAAAAAAABys/QFDuzRffTao/s720/media_release_11_grenade_render.png"&gt;&lt;img src="https://lh5.googleusercontent.com/-MUeLgEF2bWc/ToCU-53Ry2I/AAAAAAAAByw/3rOZnBkJAd0/s400/media_release_11_grenade_render_400x300.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" style="cursor: pointer; width: 400px; height: 250px; " border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;Chapitre 1&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="https://lh4.googleusercontent.com/-hsJXQnsMIB0/ToCTh-p0p4I/AAAAAAAAByA/DpATNzH5Pzk/s912/media_release_11_wc_00a_01.png"&gt;&lt;img src="https://lh4.googleusercontent.com/-G672lq8Vgcg/ToCTnfxKUwI/AAAAAAAAByE/FP6WBK-IPH8/s400/media_release_11_wc_00a_01_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" style="cursor: pointer; width: 400px; height: 250px; " border="0" /&gt;&lt;/a&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;Ce premier chapitre pousse le joueur à la découverte du Centre de Recherches de Black Mesa et son environnement sombre et dangereux.&lt;br /&gt;&lt;br /&gt;Merci à tous pour votre support, nous espérons que vous nous aiderez à rentrer dans le top 100 de ce MOTY comme l'année dernière !&lt;br /&gt;&lt;br /&gt;Restez connectés sur Moddb ou même sur le blog pour les prochaines news.&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.moddb.com/mods/wilson-chronicles"&gt;&lt;img src="https://lh6.googleusercontent.com/-rZaROtgo0w0/TtaYH7ncZ0I/AAAAAAAAB5M/6bLgScIcdAI/s346/moty2011_moddb.png" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" style="cursor: pointer; width: 300px; height: 345px; " border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Comme vous le savez probablement, la première étape du vote de ce MOTY a commencée aujourd'hui. Le MOTY est très prestigieux dans la communauté du modding.&lt;br /&gt;&lt;br /&gt;N'oubliez pas de rejoindre &lt;a href="http://steamcommunity.com/groups/wilson_chronicles_official_group" class="postlink"&gt;le groupe communautaire&lt;/a&gt; Steam et le &lt;a href="http://www.facebook.com/pages/Wilson-Chronicles/200989229922648"&gt;groupe facebook&lt;/a&gt; du mod ! Restez connectés pour la prochaine Media Release !&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-2667560451505502331?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/2667560451505502331/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=2667560451505502331' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/2667560451505502331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/2667560451505502331'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2011/12/wilson-chronicles-et-le-moty-2011.html' title='Wilson Chronicles et le MOTY 2011 !'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/s72-c/Logo_mod1_small_mono.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-2426601258023703927</id><published>2011-10-13T14:00:00.001+02:00</published><updated>2011-10-15T00:02:10.839+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wilson Chronicles'/><title type='text'>Article sur PlanetPhilip.com et Nouvelle Média pour Wilson Chronicles</title><content type='html'>&lt;a href="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png"&gt;&lt;img style="cursor: pointer; width: 450px; height: 100px;" src="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png" alt="" id="BLOGGER_PHOTO_ID_5504599943201032658" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;7 mois après la dernière update, le site web &lt;a href="http://www.planetphillip.com/posts/wilsons-chronicles-mod-report/" title="PlanetPhilip.com"&gt;PlanetPhilip.com&lt;/a&gt; a eu l'opportunité de faire un article sur Wilson Chronicles. De nouvelles images sont donc au rendez-vous ainsi que de nouvelles informations exclusives.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="text-decoration: underline;"&gt;Il vous suffit de cliquez sur l'image ci-dessous pour voir l'article :&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://www.planetphillip.com/posts/wilsons-chronicles-mod-report"&gt;&lt;img style="cursor: pointer; width: 300px; height: 150px;" src="https://lh4.googleusercontent.com/-cbVuN5bVhYU/Tpib8d4OLaI/AAAAAAAAB1I/KRyVWGajwIk/s300/Wilson_Chronicles_Mod_Report_PlanetPhilip_300x150.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Un nouveau chapitre est née dans le mod qui est l'introduction du jeu. Vous pouvez voir quelques aperçus ci-dessous.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Introduction&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh6.googleusercontent.com/-Fs_QWXfoZ6s/TpdAaj84OfI/AAAAAAAABzM/4iYjJ-nTF8Y/s1440/media_release_10_introduction_01.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh6.googleusercontent.com/-FLrjPYML-GY/Tn-gmdsJ-TI/AAAAAAAABwc/ZBg_34rK2ck/s400/media_release_10_introduction_01_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-dxLXq5agyxM/Tn-hK6t-FwI/AAAAAAAABwg/a4OwPgkoJ5c/s1440/media_release_10_introduction_02.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh4.googleusercontent.com/-LsEvxEalG8I/Tn-hXe9b_DI/AAAAAAAABwo/oC0NMvYOiP4/s400/media_release_10_introduction_02_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Darren Wilson sera en route en voiture pour son travail à Black Mesa passant par le désert du Nouveau Méxique.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chapitre 2&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh6.googleusercontent.com/-gDdkOAS-mfc/Tn-iGdT5nCI/AAAAAAAABww/5TXFSezAHNM/s1440/media_release_10_wc_02_01.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh6.googleusercontent.com/--pzGvhfBAh8/Tn-iNtMU7hI/AAAAAAAABw0/MoJDv4cKIDQ/s400/media_release_10_wc_02_01_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Ce chapitre place le joueur dans le désastre de Black Mesa après l'invasion xen.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chapitre 3&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-jLmFg7_fMgM/Tn-jGsiX5II/AAAAAAAABw4/IEBoosYqyL0/s1440/media_release_10_wc_03_01.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh6.googleusercontent.com/-ltrat093r9I/Tn-jP3fDpqI/AAAAAAAABw8/4Tehl3Fr1TM/s400/media_release_10_wc_03_01_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-Xux1XJfKYfA/Tn-kDwj9RTI/AAAAAAAABxE/jFvipX4evvg/s1440/media_release_10_wc_03_02.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh3.googleusercontent.com/-5BsdYeYSGgU/Tn-kKlo95rI/AAAAAAAABxI/7szZEqIZdF4/s400/media_release_10_wc_03_02_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Dans ce chapitre, le joueur ainsi que des survivants de l'incident de Black Mesa devront faire face à la résistance Xen en traversant la clinique du centre de recherche.&lt;br /&gt;&lt;br /&gt;Nous recherchons cependant un ou plusieurs codeurs pouvant terminé le   snark et mettre en place certains NPC's ainsi que deux ou trois   bricoles.&lt;br /&gt;Si vous pensez en être capable, n'hésitez pas à les contacter.&lt;br /&gt;&lt;br /&gt;A propos des armes, voici une série d'images de celles inclues dans le mod.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-mkNhtzJjnVA/Tn-khkOJD1I/AAAAAAAABxM/ycZLoIMFKT8/s1152/media_release_10_357_render.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh5.googleusercontent.com/-7x6t5rXAOoQ/Tn-knQTscVI/AAAAAAAABxQ/_qVJ8L7aDek/s400/media_release_10_357_render_400x300.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-1yBVLKj9DiE/Tn-lAdd8zyI/AAAAAAAABxY/aBHB889dgCI/s1152/media_release_10_rocket_launcher_render.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh6.googleusercontent.com/-JlXpezRsIu4/Tn-lESvJTJI/AAAAAAAABxc/it-Epwz7X9k/s400/media_release_10_rocket_launcher_render_400x300.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A propos de la sortie, Wilson Chronicles est toujours prévu pour 2012.&lt;br /&gt;&lt;br /&gt;Nous somme à la sixième alpha, qui rappelons nous est une version plus propre que les anciennes, démo comprise.&lt;br /&gt;&lt;br /&gt;Si vous ne n'avez pas encore joué à la demo, elle est disponible ici:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.moddb.com/mods/wilson-chronicles/downloads/wilson-chronicles-demo-release-1"&gt;Téléchargez Wilson Chronicles Demo Release 1.0&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Comme tout contenu en cours de développement, cette Demo de Wilson Chronicles peut encore contenir des bugs.&lt;br /&gt;Avant toute installation, vérifiez que vous disposez "Source SDK Base 2007".&lt;br /&gt;&lt;br /&gt;Installez le via l'onglet "Outils" de Steam si ce n'est pas le cas.&lt;br /&gt;&lt;br /&gt;N'oubliez pas, la Foire Aux Questions (FAQ) est disponible en français &lt;a href="http://www.moddb.com/mods/wilson-chronicles/features/wilson-chronicles-faq-french"&gt;ici&lt;/a&gt; , et &lt;a href="http://www.moddb.com/mods/wilson-chronicles/features/wilson-chronicles-faq-english" class="postlink"&gt;ici&lt;/a&gt; pour la communauté anglaise.&lt;br /&gt;&lt;br /&gt;Pensez à rejoindre &lt;a href="http://steamcommunity.com/groups/wilson_chronicles_official_group" class="postlink"&gt;le groupe communautaire&lt;/a&gt; et le &lt;a href="http://www.facebook.com/pages/Wilson-Chronicles/200989229922648"&gt;groupe facebook&lt;/a&gt; du mod et restez connectés pour la prochaine Media Release de Wilson Chronicles !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-2426601258023703927?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/2426601258023703927/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=2426601258023703927' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/2426601258023703927'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/2426601258023703927'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2011/10/article-sur-planetphilipcom-et-nouvelle.html' title='Article sur PlanetPhilip.com et Nouvelle Média pour Wilson Chronicles'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/s72-c/Logo_mod1_small_mono.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-7990741296221960809</id><published>2011-04-15T14:00:00.013+02:00</published><updated>2011-12-01T20:59:20.412+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wilson Chronicles'/><title type='text'>Media importante pour Wilson Chronicles !</title><content type='html'>&lt;a href="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png"&gt;&lt;img style="cursor: pointer; width: 450px; height: 100px;" src="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png" alt="" id="BLOGGER_PHOTO_ID_5504599943201032658" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;6 mois après la dernière update et 3 ans depuis le début du  développement, voici une nouvelle Media Release pour Wilson Chronicles  présentant le travail effectué par notre équipe.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chapitre 2&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-E7JtIqSyi_Y/TfQFp72t4fI/AAAAAAAABn8/rtzvKsc7A-s/s1440/wc_020001.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh4.googleusercontent.com/-shoD_kbvDLs/TfQF3r_dtMI/AAAAAAAABoA/ySP-dIGOqVg/wc_020001_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-Pz681-EjgXk/TfQGGHhYedI/AAAAAAAABoE/dNeX50AClxI/s1440/wc_020002.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh3.googleusercontent.com/-ChIPT6T5K0w/TfQGdhvItxI/AAAAAAAABoI/bS5j88gkbKE/wc_020002_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;Ce chapitre place le joueur dans le désastre de Black Mesa après l'invasion xen.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Chapitre 3&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-mU8Lo94FGVE/TfQHXt3ZF3I/AAAAAAAABoU/7s-CDwbXNyA/s1440/wc_030002.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh6.googleusercontent.com/-71MevYIAzyU/TfQHtXO4i4I/AAAAAAAABoY/7BT3hULeTIM/wc_030002_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-gJfCC5EQLWA/TfQGuLpQOgI/AAAAAAAABoM/JGzNVXtM1Kk/s1440/wc_030001.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh3.googleusercontent.com/-nnJkMzr0kwo/TfQHA-vzAtI/AAAAAAAABoQ/K5Nx3oEKuTQ/wc_030001_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Dans ce chapitre, le joueur ainsi que des survivants de l'incident de  Black Mesa devront faire face à la résistance Xen en traversant la  clinique du centre de recherche.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-PJ5KCGByRME/TfQI-SLbu6I/AAAAAAAABog/OPYbCseGDcc/s1440/v_snark_render.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh4.googleusercontent.com/-f6nj4JUyWqQ/TfQJU6ksd1I/AAAAAAAABok/acQK0qIGGWQ/v_snark_render_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Nous recherchons cependant un ou plusieurs codeurs pouvant terminé le  snark et mettre en place certains NPC's ainsi que deux ou trois  bricoles.&lt;br /&gt;Si vous pensez en être capable, n'hésitez pas à nous contactez.&lt;br /&gt;&lt;br /&gt;A propos des armes, voici une série d'images de celles inclues dans le mod.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh6.googleusercontent.com/-oNmsF5uf890/TfQKDATFrpI/AAAAAAAABos/KbGX8e2J7Vs/s1152/axe_render_1600x1200.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 225px;" src="https://lh3.googleusercontent.com/-spxxtvkpDkY/TfQJu5nrWII/AAAAAAAABoo/RtfBZXiQSUA/axe_render_300_225.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt; &lt;a href="https://lh5.googleusercontent.com/-SbBgr3aN_U8/TfQKcTJnNaI/AAAAAAAABo0/GjYvfLWAb8c/s1152/glock_render_1600x1200.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 225px;" src="https://lh4.googleusercontent.com/-yNPXVLbaJ94/TfQKt5aQyVI/AAAAAAAABo4/C-Pl39FayJ0/glock_render_300_225.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh6.googleusercontent.com/-A6XdEHzyhfM/TfQLPC3BwbI/AAAAAAAABo8/mgbos0-Rvxg/s1152/m4m2031600x1200.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 225px;" src="https://lh5.googleusercontent.com/-vc-1-50s9mM/TfQLc6l1lJI/AAAAAAAABpA/aHTMe9U7fwI/m4m203_render__300x225.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt; &lt;a href="https://lh4.googleusercontent.com/-kQsFwz7xiAs/TfQL3JALl1I/AAAAAAAABpE/cDQraEh91x0/s1152/snark_and_nest_render_1280x960.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 225px;" src="https://lh5.googleusercontent.com/-iE55IwqIxjs/TfQMFzMphYI/AAAAAAAABpI/ldADzuEhsAs/snark_and_nest_render_300x225.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-8uBvEjBbh6I/TfQMd8I_oFI/AAAAAAAABpM/LhMvqmLbs-M/s1152/tree_xen_render_1600x1200.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 225px;" src="https://lh4.googleusercontent.com/-voGNazjSJlA/TfQMnYxKdzI/AAAAAAAABpQ/KKU6W0zNI7Q/tree_xen_render_300x225.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt; &lt;a href="https://lh4.googleusercontent.com/-TbhVYVrFsGI/TfQNB9Mc3UI/AAAAAAAABpU/Kn4M_nDaOAs/s1152/long_jump_module_render_1600x1200.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 225px;" src="https://lh3.googleusercontent.com/-kHoxmW8Ndo4/TfQNOncMVbI/AAAAAAAABpY/rvQPSWzgsN8/long_jump_module_render_300x225.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A propos de la sortie, Wilson Chronicles est toujours prévu pour 2012.&lt;br /&gt;&lt;br /&gt;Nous sommes à la sixième alpha, qui rappelons nous est une version plus propre que les anciennes, démo comprise.&lt;br /&gt;&lt;br /&gt;Si vous ne n'avez pas encore joué à la demo, elle est disponible ici:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.moddb.com/mods/wilson-chronicles/downloads/wilson-chronicles-demo-release-1"&gt;Téléchargez Wilson Chronicles Demo Release 1.0&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Comme tout contenu en cours de développement, cette Demo de Wilson Chronicles peut encore contenir des bugs.&lt;br /&gt;Avant toute installation, vérifiez que vous disposez "Source SDK Base 2007".&lt;br /&gt;&lt;br /&gt;Installez le via l'onglet "Outils" de Steam si ce n'est pas le cas.&lt;br /&gt;&lt;br /&gt;N'oubliez pas, la Foire Aux Questions (FAQ) est disponible en français &lt;a href="http://www.moddb.com/mods/wilson-chronicles/features/wilson-chronicles-faq-french"&gt;ici&lt;/a&gt; , et &lt;a href="http://www.moddb.com/mods/wilson-chronicles/features/wilson-chronicles-faq-english" class="postlink"&gt;ici&lt;/a&gt; pour la communauté anglaise.&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Pensez à rejoindre &lt;a href="http://steamcommunity.com/groups/wilson_chronicles_official_group" class="postlink"&gt;le groupe communautaire&lt;/a&gt; du mod et restez connectés pour la prochaine Media Release de Wilson Chronicles !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-7990741296221960809?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/7990741296221960809/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=7990741296221960809' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/7990741296221960809'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/7990741296221960809'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2011/04/media-importante-pour-wilson-chronicles.html' title='Media importante pour Wilson Chronicles !'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/s72-c/Logo_mod1_small_mono.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-3430319326597280434</id><published>2010-11-21T14:00:00.015+01:00</published><updated>2011-12-01T20:55:36.673+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wilson Chronicles'/><title type='text'>Petite mise à jour pour Wilson Chronicles</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a href="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png"&gt;&lt;img style="cursor: pointer; width: 450px; height: 100px;" src="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png" alt="" id="BLOGGER_PHOTO_ID_5504599943201032658" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;Après 3 mois que la demo du mod soit sortie, voici une petite news à propos du développement de Wilson Chronicles.&lt;br /&gt;Pour faire court, vous pouvez maintenant voir les nouvelles images concernant le Mapping et le Modeling.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chapitre 1&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh6.googleusercontent.com/-AsQiNYSNgV0/TfC_dh7Lj8I/AAAAAAAABmE/W8107_LdCM4/s1440/17_11_2010_wc_00a.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh5.googleusercontent.com/-DmGRtJbiJTs/TfC_00sBpiI/AAAAAAAABmI/C7G9nuYKejg/17_11_2010_wc_00a_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Ce premier chapitre placera le joueur dans la découverte du centre de Black Mesa sous une forme assez mouvementé.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chapitre 2&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/--swWCbYv_Xg/TfC_99mAU0I/AAAAAAAABmM/lJO1scwGkvM/s1440/17_11_2010_wc_01.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh3.googleusercontent.com/-RNtvElA4jJc/TfDAKBmuLZI/AAAAAAAABmQ/uc4H_7Db29g/17_11_2010_wc_01_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Ce chapitre 2 mettra le joueur dans la catastrophe de Black Mesa après l'invasion xen.&lt;br /&gt;Coté arsenal, vous pouvez apercevoir le Tau Cannon (Gauss).&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-m2rX5heyrkQ/TfDAVTpzBhI/AAAAAAAABmU/0gm7X3eGLqk/17_11_2010_tau_cannon.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh6.googleusercontent.com/-G8fChjUJaIg/TfDAdR388sI/AAAAAAAABmY/QjPLrk1vH4g/17_11_2010_tau_cannon_400x300.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;L'équipe du mod travaille déjà sur la suite du développement pour offrir le meilleur et faire un mod de qualité.&lt;br /&gt;&lt;br /&gt;Si vous ne n'avez pas encore joué à la demo, elle est disponible ici:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.moddb.com/mods/wilson-chronicles/downloads/wilson-chronicles-demo-release-1"&gt;Téléchargez Wilson Chronicles Demo Release 1.0&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Comme tout contenu en cours de développement, cette Demo de Wilson Chronicles peut encore contenir des bugs.&lt;br /&gt;Avant toute installation, vérifiez que vous disposez "Source SDK Base 2007".&lt;br /&gt;&lt;br /&gt;Installez le via l'onglet "Outils" de Steam si ce n'est pas le cas.&lt;br /&gt;&lt;br /&gt;A propos du site officiel, il est actuellement en cours d'élaboration et sera de retour bientôt en ligne.&lt;br /&gt;&lt;br /&gt;N'oubliez pas de rejoindre &lt;a href="http://steamcommunity.com/groups/wilson_chronicles_official_group"&gt;le groupe communautaire&lt;/a&gt; du mod et de votez pour votre mod favori aux Moddb Awards.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.moddb.com/mods/wilson-chronicles"&gt;&lt;img style="cursor: pointer; width: 300px; height: 345px;" src="https://lh6.googleusercontent.com/-ICBNsi649T8/TfDAlB8xKwI/AAAAAAAABmc/61cgXOoMLQQ/moty_2010.png" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Restez connectés pour la prochaine Media Release !&lt;br /&gt;&lt;br /&gt;Dernière édition : 2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-3430319326597280434?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/3430319326597280434/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=3430319326597280434' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/3430319326597280434'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/3430319326597280434'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2010/11/apres-3-mois-que-la-demo-du-mod-soit.html' title='Petite mise à jour pour Wilson Chronicles'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/s72-c/Logo_mod1_small_mono.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-620928891767464670</id><published>2010-08-16T14:00:00.005+02:00</published><updated>2011-06-28T16:32:41.278+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wilson Chronicles'/><title type='text'>Demo Release 1.0 pour Wilson Chronicles !</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a href="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png"&gt;&lt;img style="cursor: pointer; width: 450px; height: 100px;" src="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;L'attente fut longue, bien plus que prévue mais la Demo Release 1.0 de Wilson Chronicles est disponible !&lt;br /&gt;Après environ 2 années de développement, Wilson Chronicles s'offre une petite Demo contenant 2 maps qui place le joueur à la moitié du jeu.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-fSK-dJwUr5w/TfCtR_XDpHI/AAAAAAAABiU/uxrAkJ7E2es/s1024/demo_release_shot001.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh5.googleusercontent.com/-Uf94EKErWTQ/TfCvsXfTDUI/AAAAAAAABik/-_3LDoXh2js/demo_release_shot001_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-eg5a-qgtXfs/TfCv_CQOsgI/AAAAAAAABio/yZQ1Ed55VFo/s1024/demo_release_shot002.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh4.googleusercontent.com/-5mdxIURrihc/TfCwJL_f9mI/AAAAAAAABis/AxHg7-CWbnY/demo_release_shot002_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="https://lh5.googleusercontent.com/-0ratUaRpUfw/TfCwgcwXZbI/AAAAAAAABiw/GRxUYClrLiE/s1024/demo_release_shot003.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh6.googleusercontent.com/-cbq2BW3eaiE/TfCwmaP03FI/AAAAAAAABi0/jLmPAQvOrKI/demo_release_shot003_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.moddb.com/mods/wilson-chronicles/downloads/wilson-chronicles-demo-release-1"&gt;Téléchargez Wilson Chronicles Demo Release 1.0&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Comme tout contenu en cours de développement, cette Demo de Wilson Chronicles peut encore contenir des bugs.&lt;br /&gt;Avant toute installation, vérifiez que vous disposez "Source SDK Base 2007".&lt;br /&gt;&lt;br /&gt;Installez le via l'onglet "Outils" de Steam si ce n'est pas le cas.&lt;br /&gt;&lt;br /&gt;Pour toute question, n'hésitez pas à me contacter par Message Privé sur Moddb ou directement sur cette page.&lt;br /&gt;PS: ne quittez pas le jeu avant d'avoir vu la fin des crédits&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Edit &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;#1&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;:&lt;/span&gt; Un article à propos du mod est disponible sur &lt;a href="http://www.3dvf.com/forum/3dvf/Actualites/chronicles-wilson-half-sujet_322_1.htm"&gt;3DVF&lt;/a&gt;. De nouvelles informations sont présentes.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Edit #2:&lt;/span&gt; Parution dans &lt;a href="http://uppix.3dvf.com/images/cpcwilsonc.png"&gt;Canard PC&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Edit #3: &lt;/span&gt;&lt;a href="https://lh4.googleusercontent.com/-QD1e34ULpek/TfC8nCy_l5I/AAAAAAAABl0/4JCGKV8Z3JE/s912/cpcwilsonc.png"&gt;lien de secours numéro 1&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-620928891767464670?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/620928891767464670/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=620928891767464670' title='4 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/620928891767464670'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/620928891767464670'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2010/08/demo-release-10-pour-wilson-chronicles.html' title='Demo Release 1.0 pour Wilson Chronicles !'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/s72-c/Logo_mod1_small_mono.png' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-7953524838060150678</id><published>2010-08-12T14:00:00.013+02:00</published><updated>2011-06-12T02:05:03.018+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wilson Chronicles'/><title type='text'>Teaser #1 publié et Démo annoncée pour Wilson Chronicles !</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a href="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png"&gt;&lt;img style="cursor: pointer; width: 450px; height: 100px;" src="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;L'attente peut prendre fin dès maintenant car la Demo de Wilson Chronicles sera prête pour le mois d'aout, le 15 exactement.&lt;br /&gt;Ce n'est plus qu'une question de jours maintenant.&lt;br /&gt;&lt;br /&gt;Voici le premier Teaser du mod :&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object width="350" height="300" class="BLOG_video_class" id="BLOG_video-caf40f111ba36000" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v20.nonxt3.googlevideo.com/videoplayback?id%3Dcaf40f111ba36000%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329859314%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D421386D2D4D0294C963F5BC852B4419AB3407AA1.4F00F9CCB5FDA0AECDEB557C9CE509B06B622CE1%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dcaf40f111ba36000%26offsetms%3D5000%26itag%3Dw160%26sigh%3DzvuJTFtp_h79XgTY8W0RZ9XbEdA&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="350" height="300" bgcolor="#FFFFFF"flashvars="flvurl=http://v20.nonxt3.googlevideo.com/videoplayback?id%3Dcaf40f111ba36000%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329859314%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D421386D2D4D0294C963F5BC852B4419AB3407AA1.4F00F9CCB5FDA0AECDEB557C9CE509B06B622CE1%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dcaf40f111ba36000%26offsetms%3D5000%26itag%3Dw160%26sigh%3DzvuJTFtp_h79XgTY8W0RZ9XbEdA&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Vous pouvez télécharger la version haute résolution sur &lt;a href="http://www.moddb.com/mods/wilson-chronicles/downloads/wilson-chronicles-official-teaser1-hd1080p"&gt;Moddb&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Quelques extraits du jeu ci-dessous :&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-fSK-dJwUr5w/TfCtR_XDpHI/AAAAAAAABiU/uxrAkJ7E2es/s1024/demo_release_shot001.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh5.googleusercontent.com/-Uf94EKErWTQ/TfCvsXfTDUI/AAAAAAAABik/-_3LDoXh2js/demo_release_shot001_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-eg5a-qgtXfs/TfCv_CQOsgI/AAAAAAAABio/yZQ1Ed55VFo/s1024/demo_release_shot002.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh4.googleusercontent.com/-5mdxIURrihc/TfCwJL_f9mI/AAAAAAAABis/AxHg7-CWbnY/demo_release_shot002_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-0ratUaRpUfw/TfCwgcwXZbI/AAAAAAAABiw/GRxUYClrLiE/s1024/demo_release_shot003.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh6.googleusercontent.com/-cbq2BW3eaiE/TfCwmaP03FI/AAAAAAAABi0/jLmPAQvOrKI/demo_release_shot003_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;La version actuelle utilisée pour la version de démonstration est l"Alpha 5".&lt;br /&gt;&lt;br /&gt;L'équipe de développement a accueillit 2 nouveaux modélistes (&lt;a href="http://x4vr.wordpress.com/"&gt;Xavier&lt;/a&gt; et &lt;a href="http://augendrelaurent.carbonmade.com/"&gt;Laurent&lt;/a&gt;) pour une période indéterminée.&lt;br /&gt;Ils sont actuellement sur la conception de Props.&lt;br /&gt;&lt;br /&gt;Nous recherchons actuellement des artistes 3D, artistes 2D, des animateurs et un ou plusieurs codeurs.&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-7953524838060150678?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/7953524838060150678/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=7953524838060150678' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/7953524838060150678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/7953524838060150678'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2010/08/lattente-peut-prendre-fin-des.html' title='Teaser #1 publié et Démo annoncée pour Wilson Chronicles !'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/s72-c/Logo_mod1_small_mono.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-6575849166597932035</id><published>2010-07-19T08:00:00.002+02:00</published><updated>2011-06-12T02:05:15.909+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wilson Chronicles'/><title type='text'>Le Soundtrack de la Demo de Wilson Chronicles est disponible !</title><content type='html'>&lt;a href="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png"&gt;&lt;img style="cursor: pointer; width: 450px; height: 100px;" src="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Exclusivement avant la sortie de la demo jouable de Wilson Chronicles, le Soundtrack est disponible.&lt;br /&gt;&lt;br /&gt;Celui-ci est composé de 2 musiques, voici leur noms :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Wilson Chronicles - Main Theme&lt;br /&gt;Wilson Chronicles - End Credits&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;En attendant la Release qui est toujours d'actualité pour le 15 aout, vous pouvez d'ores et déjà écouter les musiques présentes dans cette demo.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.moddb.com/mods/wilson-chronicles/downloads/wilson-chronicles-soundtrack-demo-only"&gt;Wilson Chronicles - Soundtrack Demo Only&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Dernière édition : 2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-6575849166597932035?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/6575849166597932035/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=6575849166597932035' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/6575849166597932035'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/6575849166597932035'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2010/07/le-soundtrack-de-la-demo-de-wilson.html' title='Le Soundtrack de la Demo de Wilson Chronicles est disponible !'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/s72-c/Logo_mod1_small_mono.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-1869707214079337774</id><published>2010-02-22T18:00:00.006+01:00</published><updated>2011-07-25T03:00:22.169+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wilson Chronicles'/><title type='text'>Media de Fevrier pour Wilson Chronicles</title><content type='html'>&lt;a href="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png"&gt;&lt;img style="cursor: pointer; width: 450px; height: 100px;" src="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Après environs 2 mois de silence, la nouvelle Media de Wilson Chronicles est de sortie.&lt;br /&gt;&lt;br /&gt;La petite équipe du mod a pu accueillir dernièrement la venu de "Gto47" en tant que Artiste 3D.&lt;br /&gt;Cependant, un départ a eu lieu au sein du groupe. Il s'agit de Richard Rohac (Programmeur), partie pour manque de temps.&lt;br /&gt;Malgré cette mauvaise nouvelle, il a pu ajouter le module de saut dont les Black Ops dans les lignes du code.&lt;br /&gt;&lt;br /&gt;Au programme, vous pouvez voir de nouveaux aperçus coté Mapping comme Modeling.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chapitre 1&lt;/span&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-eEuvq9wEQu0/TfAmvonkA9I/AAAAAAAABhA/HPTFChTeKwI/s1024/wc_00a_04_Frere%252520D%252527Arme.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh4.googleusercontent.com/-F6Abb2DVaSc/TfAm2QdiOaI/AAAAAAAABhE/xSBEpMiRBrQ/wc_00a_04_Frere%252520D%252527Arme_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh6.googleusercontent.com/-SBaW_2G5nO4/TfAm-10SqNI/AAAAAAAABhI/2mUjGzyF42M/s1024/wc_00a_05_Frere%252520D%252527Arme.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh5.googleusercontent.com/-rXBTl7UyGs0/TfAnEQU_XCI/AAAAAAAABhM/tifwPHG6V3A/wc_00a_05_Frere%252520D%252527Arme_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Ce premier chapitre placera le joueur dans la découverte du centre de Black Mesa sous une forme assez mouvementé.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chapitre 4&lt;/span&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-6hULSjIZVqY/TfAoHnaRfpI/AAAAAAAABhQ/KntKbj4Xz3w/s1024/wc_04_02_Frere_DArme.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh5.googleusercontent.com/-4KdYijHt2pE/TfAoWF-oTLI/AAAAAAAABhU/5beqwykZH-M/wc_04_02_Frere_DArme_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-9TZHRa5R9Iw/TfAonskoMBI/AAAAAAAABhY/eNwpOljUc0Q/s1024/wc_04_01_Frere_DArme.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh5.googleusercontent.com/-t2Wa4n3vEwk/TfAownbqI0I/AAAAAAAABhc/zqVJs8xi3Pc/wc_04_01_Frere_DArme_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Ce Chapitre 4 annonce que le joueur fera sa première rencontre avec les forces armées et il n'en sera pas au bout de ses surprises.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chapitre 5&lt;/span&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-l6iynfUsN8A/TfApAFOQztI/AAAAAAAABhg/rD27fc3x1gU/s1024/wc_05_01_Frere_DArme.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh6.googleusercontent.com/-uPDtE9-MU_c/TfApMc90mfI/AAAAAAAABhk/hOTfxvsBKrY/wc_05_01_Frere_DArme_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-MK0lagBZm3I/TfApZBFMPkI/AAAAAAAABho/PJr0ELgw3YE/s1024/wc_05_02_Frere_DArme.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh4.googleusercontent.com/-ybNVvfr1TpY/TfApjZP-S8I/AAAAAAAABhs/LtogE_bCxtE/wc_05_02_Frere_DArme_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Dans ce chapitre le joueur sera confronté à une forte résistance d'ennemie, il sera de passage dans les sous-sols de Black Mesa.&lt;br /&gt;&lt;br /&gt;Coté arsenal, vous pouvez apercevoir le lance-roquette et le 357.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh6.googleusercontent.com/-puV3q28D_rc/TfAp_Xn0aiI/AAAAAAAABhw/aOZ-neEbZV8/s912/rpg_render_raph.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh3.googleusercontent.com/-A7K9ljuEfqE/TfAqIJ0unCI/AAAAAAAABh0/boz6hMRFNY4/rpg_render_raph_400x300.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh6.googleusercontent.com/-5SspPjaIgL0/TfAqRE7h-2I/AAAAAAAABh4/yLyCt3urA3g/s912/357_render_raph.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh6.googleusercontent.com/-PW5ETp1NYHM/TfAqZMX57LI/AAAAAAAABh8/uHQIPe5y4Pk/357_render_raph_400x300.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Ne loupez pas le court aperçu des bullsquid et des houndeye dans ces 2 vidéos :&lt;br /&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8388911&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=8388911&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8388802&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=8388802&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;/p&gt;La vision du joueur (HUD) arrive à son stade de développement final, vous aurez un aperçu dans la prochaine media si celui ci est terminé.&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-1869707214079337774?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/1869707214079337774/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=1869707214079337774' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/1869707214079337774'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/1869707214079337774'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2010/02/media-de-fevrier-pour-wilson-chronicles.html' title='Media de Fevrier pour Wilson Chronicles'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/s72-c/Logo_mod1_small_mono.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-4268930951874203983</id><published>2009-12-24T08:00:00.028+01:00</published><updated>2011-07-25T03:01:07.919+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wilson Chronicles'/><title type='text'>Wilson Chronicles - Media Special de Noël</title><content type='html'>&lt;a href="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png"&gt;&lt;img style="cursor: pointer; width: 450px; height: 100px;" src="https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/Logo_mod1_small_mono.png" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;La petite équipe de Wilson Chronicles vous souhaite de joyeuses fêtes en cette fin d'année 2009.&lt;br /&gt;&lt;br /&gt;Un petit résumé de l'histoire de Wilson Chronicles pour ce qui n'auraient pas suivit :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Vous êtes le Major Darren Wilson, travaillant dans la division recherches militaires du complexe souterrain de Black Mesa.&lt;br /&gt;Puis arrive un accident qui transforme vite Black Mesa en un champ de ruines où militaires et aliens s’affrontent...&lt;br /&gt;En tant que rescapé de ce désastre, vous devez maintenant regagner la surface à tout prix.&lt;br /&gt;Mais vous n’êtes pas au bout de vos surprises...&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Maintenant place à la Media Release :&lt;br /&gt;&lt;br /&gt;Oubliez tout ce dont vous avez pu voir auparavant à propos de Wilson Chronicles.&lt;br /&gt;Tout ce que vous verrez dans cette Nouvelle Media "Spécial Noël" est tout neuf !&lt;br /&gt;Les maps ont été remaniés avec finesse depuis les précédentes Média, le rendu est quant à lui nettement meilleur.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-cH1Pb3M78QM/TfAdDUkh21I/AAAAAAAABeY/VaS2BevBDnQ/s1024/wc_01_01_Frere%252520D%252527Arme.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh3.googleusercontent.com/-hxVU8zG1hQk/TfAj0zqPiUI/AAAAAAAABf4/LYeyJxdiQ0Q/wc_01_01_Frere%252520D%252527Arme_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-6SzRsyKWqmQ/TfAdnsEtcBI/AAAAAAAABeg/9Ukfd_Qp0zA/s1024/wc_00a_02_Frere%252520D%252527Arme.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh4.googleusercontent.com/-dD_OQVXdkI8/TfAj-wmUWwI/AAAAAAAABf8/UW7z9WoHP0A/wc_00a_02_Frere%252520D%252527Arme_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Pour ce qui est des models du jeu, le joueur s'offre de nouvelles armes (deux d'entre elles sont présenté dans cette Media).&lt;br /&gt;Il pourra être libre de viser grâce à l'ironsight qui a été récemment ajouté par un codeur de passage dans le mod.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-Y0MJwFXz4VQ/TfAeds72PVI/AAAAAAAABeo/VJdU-kitRvc/s912/glock_render_raph.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="https://lh5.googleusercontent.com/-NB73S5kSsa4/TfAkjf2_J0I/AAAAAAAABgE/nQrbosCNdIQ/glock_render_raph_400x300.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;a href="https://lh4.googleusercontent.com/-045vlqWxbsc/TfAe-coGKKI/AAAAAAAABew/dRHf8R9KGZk/s912/frag_render_rastakouere.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="https://lh5.googleusercontent.com/--UqE-_V4zjo/TfAkomlyMXI/AAAAAAAABgI/j4eh0n0ln5o/frag_render_rastakouere_400x300.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;La version du mod actuelle est la version "Alpha 5", cette version est beaucoup plus potable que les précédentes versions.&lt;br /&gt;Elle assure une meilleure qualité des maps dont son gameplay, elle dispose aussi d'un meilleur code Source (celui ci à été mis à jour).&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh6.googleusercontent.com/-ov7RqR7Mr9s/TfAgRfO0BFI/AAAAAAAABe4/3hN8_pdx4PY/s1024/wc_00a_03_Frere%252520D%252527Arme.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh3.googleusercontent.com/-LdO5tQYUo0Q/TfAlAx-32DI/AAAAAAAABgM/wm6T7G4w9Fk/wc_00a_03_Frere%252520D%252527Arme_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-inr8qibCWJc/TfAgvMgDcxI/AAAAAAAABfA/UTg2OPHYyIw/s1024/wc_00a_01_Frere%252520D%252527Arme.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh5.googleusercontent.com/-1P3MdyoQGtw/TfAlHAK0PQI/AAAAAAAABgQ/UvfHV-JNUNM/wc_00a_01_Frere%252520D%252527Arme_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Le mod dispose de plusieurs "Easters eggs', déjà présent dans certaines maps comme le model de jeu 'Sackboy' ou encore la fausse marque 'Corsikan Cola' écrite sur le distributeur de cannettes.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-k2NtYlTfaWk/TfAhMiM-FtI/AAAAAAAABfI/CRMX4uOt9Ww/s1024/wc_01_02_Frere%252520D%252527Arme.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh6.googleusercontent.com/-Dg8fZ9rgvGY/TfAlUNplMjI/AAAAAAAABgU/nnSJamkY9uY/wc_01_02_Frere%252520D%252527Arme_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;a href="https://lh4.googleusercontent.com/-IQmRVM4xGKw/TfAhe2x4dxI/AAAAAAAABfQ/FZFcgU1W0ok/s1024/wc_01_03_Frere%252520D%252527Arme.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh4.googleusercontent.com/-1cqMJuoke8U/TfAlaM3T9rI/AAAAAAAABgY/IiNc6ZfNkac/wc_01_03_Frere%252520D%252527Arme_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Une Foire Aux Questions (FAQ) est disponible &lt;a href="http://www.moddb.com/mods/wilson-chronicles/features/wilson-chronicles-faq-french"&gt;ici&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;La petite équipe du mod a pu accueillir dernièrement la venu de Richard Rohac en tant que programmeur pour le mod.&lt;br /&gt;Celui ci s'occupe actuellement de corriger un maximum de bugs et de rendre au plus près l'ambiance que l'on trouve dans Half-Life comme par exemple le système du longjump, l'ajout des Black Ops et des Alien Grunt.&lt;br /&gt;&lt;br /&gt;N'oubliez pas de voter pour votre mod préféré aux Moddb Awards cette année encore !&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.moddb.com/mods/wilson-chronicles/" target="_blank"&gt;&lt;img src="http://media.moddb.com/images/groups/1/3/2444/moty_2009_250px.png" border="1" height="254" width="250" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Restez connectés pour la prochaine Media Release !&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-4268930951874203983?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/4268930951874203983/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=4268930951874203983' title='4 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/4268930951874203983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/4268930951874203983'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2009/12/wilson-chronicles-media-special-de-noel.html' title='Wilson Chronicles - Media Special de Noël'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-x1ou_YKD2hI/TfAqvVA4RbI/AAAAAAAABiA/xYs8pPUsTy4/s72-c/Logo_mod1_small_mono.png' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-215037396266131761</id><published>2009-12-04T14:00:00.000+01:00</published><updated>2011-06-09T02:29:23.726+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Musiques'/><title type='text'>What I Found 2009, à nouveau mais en version Ultimate !</title><content type='html'>Pour le fun en soirée j'ai édité la dernière musique que j'avais réalisé sur le blog (en octobre), et ça donne ceci :&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-4291e23a96013d8a" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v6.nonxt2.googlevideo.com/videoplayback?id%3D4291e23a96013d8a%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329859315%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D714F35DE8337BCB231F8239D17C485824EF02C59.5F43D5A2A9F5B7BFF9E4304DFEE04BFFF58B5AA4%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D4291e23a96013d8a%26offsetms%3D5000%26itag%3Dw160%26sigh%3D4ZrjmbxgKOvXzWhQXk4pGWp96vs&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v6.nonxt2.googlevideo.com/videoplayback?id%3D4291e23a96013d8a%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329859315%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D714F35DE8337BCB231F8239D17C485824EF02C59.5F43D5A2A9F5B7BFF9E4304DFEE04BFFF58B5AA4%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D4291e23a96013d8a%26offsetms%3D5000%26itag%3Dw160%26sigh%3D4ZrjmbxgKOvXzWhQXk4pGWp96vs&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Elle bouge beaucoup plus que la version d'octobre, personnellement je prefere celle ci mais tout dépend des gouts de chacun.&lt;br /&gt;Certains m'ont signalé le peu de news ces dernières temps mais il y a une raison à ça.&lt;br /&gt;&lt;br /&gt;En ce début d'année, le moral était au plus bas à causes de certaines choses lié au modding et à ma vie personnelle alors je reviendrai doublement en 2010 même si en ce fin d'année je vous prépare une surprise, alors restez connecté !&lt;br /&gt;&lt;br /&gt;N'hésitez pas à laisser vos questions et vos avis, cela fait toujours plaisir.&lt;br /&gt;&lt;br /&gt;Dernière édition le 7 juin 2011.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-215037396266131761?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/215037396266131761/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=215037396266131761' title='2 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/215037396266131761'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/215037396266131761'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2009/12/solid-inc-frere-darme-what-i-found-2009.html' title='What I Found 2009, à nouveau mais en version Ultimate !'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-4371095261849934706</id><published>2009-10-23T20:00:00.000+02:00</published><updated>2011-06-09T03:03:34.434+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Musiques'/><title type='text'>Version 2009 pour What I Found</title><content type='html'>J'ai pu me permettre avec le temps libre que j'ai de faire un nouveau Mix avec toujours cette fois ci FL Studio.&lt;br /&gt;Cette musique est basé sur "&lt;span style="font-style: italic;"&gt;What I Found&lt;/span&gt;" de "Solic Inc." avec une durée d'environs 4 minutes.&lt;br /&gt;&lt;br /&gt;Après avoir rapidement fait une couverture pour cette nouvelle musique, je me suis vite précipité pour mettre la musique sur &lt;a href="http://www.youtube.com/watch?v=OxXB67nx6jQ"&gt;Youtube&lt;/a&gt;, &lt;a href="http://www.dailymotion.com/video/xawmbn_solid-inc-and-frere-darme-what-i-fo_music"&gt;Dailymotion&lt;/a&gt; et le blog.&lt;br /&gt;&lt;br /&gt;La musique est disponible ci-dessous, elle ne dure pas moins de 7 minutes :&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-436b36ff304dacde" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v22.nonxt3.googlevideo.com/videoplayback?id%3D436b36ff304dacde%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329859315%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D8172EE3F0792593BBA27E4A302536352D3594FCD.4E4B551C7BB253C3045EA2E6BDB7703B7B0F4F7D%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D436b36ff304dacde%26offsetms%3D5000%26itag%3Dw160%26sigh%3DZBeEc-9sGGA0upipaw05fpvgDxk&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v22.nonxt3.googlevideo.com/videoplayback?id%3D436b36ff304dacde%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329859315%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D8172EE3F0792593BBA27E4A302536352D3594FCD.4E4B551C7BB253C3045EA2E6BDB7703B7B0F4F7D%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D436b36ff304dacde%26offsetms%3D5000%26itag%3Dw160%26sigh%3DZBeEc-9sGGA0upipaw05fpvgDxk&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Dernière édition : 2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-4371095261849934706?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/4371095261849934706/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=4371095261849934706' title='4 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/4371095261849934706'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/4371095261849934706'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2009/10/what-i-found-en-version-2009.html' title='Version 2009 pour What I Found'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-5777452507554506555</id><published>2009-08-31T18:00:00.001+02:00</published><updated>2011-06-09T03:03:51.331+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='City 17'/><title type='text'>City 17 : triste nouvelle</title><content type='html'>Vous l'aurez peut-être constater mais la nouvelle version de City 17 n'est pas disponible alors qu'elle aurai du l'être pour cette fin du mois.&lt;br /&gt;&lt;br /&gt;City 17 ne sortira pas aujourd'hui ni même dans les prochains jours.&lt;br /&gt;&lt;br /&gt;La raison de cette pause précipitée est simple. Il est difficile de gérer 2 projets en même temps, c'est à dire à la fois Wilson Chronicles et City 17.&lt;br /&gt;Je n'annonce pas une mort incertaine pour City 17 mais une mise au repos. Lorsque je serai plus libre pour le mod je reviendrai sur ma décision mais en attendant Wilson Chronicles m'attend et 2010 doit être une année pour lui.&lt;br /&gt;&lt;br /&gt;A bientôt, j'espère accomplir mes engagements.&lt;br /&gt;&lt;br /&gt;Dernière édition : 2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-5777452507554506555?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/5777452507554506555/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=5777452507554506555' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/5777452507554506555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/5777452507554506555'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2009/08/city-17-triste-nouvelle.html' title='City 17 : triste nouvelle'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-3310234190370128099</id><published>2009-08-09T08:00:00.005+02:00</published><updated>2011-06-28T20:44:26.415+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wilson Chronicles'/><title type='text'>Wilson Chronicles &amp; son groupe Steam Community</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a href="https://lh6.googleusercontent.com/-es6FQTA7M38/TfAQr-YiEsI/AAAAAAAABc8/0ji5ZrWyd2g/steamgroupwc2009.png"&gt;&lt;img style="cursor: pointer; width: 185px; height: 110px;" src="https://lh6.googleusercontent.com/-es6FQTA7M38/TfAQr-YiEsI/AAAAAAAABc8/0ji5ZrWyd2g/steamgroupwc2009.png" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Une courte news annonçant que &lt;a href="http://wilsonchronicles.theeaglesgstudio.com/"&gt;Wilson Chronicles&lt;/a&gt; se refait une petite beauté depuis en ce qui concerne son contenu et son mapping.&lt;br /&gt;&lt;br /&gt;Il en va de soit pour le groupe communautaire du mod, pour les intéressés et les anciens membres l'inscription au groupe se passe par &lt;a href="http://steamcommunity.com/groups/wilson_chronicles_official_group"&gt;ici&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A très bientôt pour la prochaine Media-Release, et pour de futures révélations !&lt;br /&gt;&lt;br /&gt;Dernière édition : 2011 &lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-3310234190370128099?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/3310234190370128099/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=3310234190370128099' title='2 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/3310234190370128099'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/3310234190370128099'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2009/08/wilson-chronicles-son-groupe-steam.html' title='Wilson Chronicles &amp; son groupe Steam Community'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-es6FQTA7M38/TfAQr-YiEsI/AAAAAAAABc8/0ji5ZrWyd2g/s72-c/steamgroupwc2009.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-7958102873787920091</id><published>2009-07-25T08:00:00.000+02:00</published><updated>2011-06-09T03:01:46.251+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='City 17'/><title type='text'>Du nouveau pour City 17</title><content type='html'>&lt;a href="https://lh5.googleusercontent.com/-GmEDOenyaxU/Te_9UFI1CRI/AAAAAAAABYQ/vDIVPlEL_i8/city17_header.jpg"&gt;&lt;img style="cursor: pointer; width: 475px; height: 80px;" src="https://lh5.googleusercontent.com/-GmEDOenyaxU/Te_9UFI1CRI/AAAAAAAABYQ/vDIVPlEL_i8/city17_header.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Ça bouge pour City 17 et pas qu'un peu !&lt;br /&gt;Après une news où vous étiez informé de l'arsenal du joueur, on peut apercevoir la liste des maps du mod ci-dessous :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;* e3_bugbait&lt;br /&gt;* e3_c17_01&lt;br /&gt;* e3_c17_02&lt;br /&gt;* e3_end&lt;br /&gt;* e3_hydra&lt;br /&gt;* e3_industrial&lt;br /&gt;* e3_lab&lt;br /&gt;* e3_meathook (Non déterminée)&lt;br /&gt;* e3_phystown&lt;br /&gt;* e3_prison_2&lt;br /&gt;* e3_prison_4&lt;br /&gt;* e3_seacliff&lt;br /&gt;* e3_seafloor&lt;br /&gt;* e3_strider&lt;br /&gt;* e3_techdemo_6&lt;br /&gt;* e3_techdemo01 (Non déterminée)&lt;br /&gt;* e3_terminal&lt;br /&gt;* e3_town&lt;br /&gt;* e3_under_02&lt;br /&gt;* demo_artic&lt;br /&gt;* demo_material&lt;br /&gt;* demo_matgallery&lt;br /&gt;* demo_rubble&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Voici quelques nouvelles captures de City 17, on peut y voir E3_Bugbait dans sa version Orange Box avec le HDR.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-JBPlMrYQ_R8/Te__eD9fIvI/AAAAAAAABYw/n-YGbYMGI0c/s1024/e3_bugbait_01.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh5.googleusercontent.com/-h335e5Ch_Rk/Te__xDhRzaI/AAAAAAAABY0/No4XVc3bA8k/e3_bugbait_01_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-1y-KdK7OmH4/TfAABs6xxMI/AAAAAAAABY4/fppTyHWhxyU/s1024/e3_bugbait_02.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh3.googleusercontent.com/-ozEJbtUK9rg/TfAAi1jPZZI/AAAAAAAABY8/uPh5q6dpYTg/e3_bugbait_02_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh6.googleusercontent.com/-U28PpWTZIzA/TfABGURgbaI/AAAAAAAABZA/IUzH6CUsQfw/s1024/e3_bugbait_03.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh6.googleusercontent.com/-gqn5EW_DeWc/TfABykt7SxI/AAAAAAAABZE/NBiRI6wuVK4/e3_bugbait_03_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Le mod est toujours prévu pour la fin du mois d'Août mais rien n'est sûr, ce n'est qu'une estimation incertaine.&lt;br /&gt;&lt;br /&gt;J'espère que vous aimez cette Media, si ce n'est pas le cas faites part de vos mécontentements dans les commentaires.&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;br /&gt;&lt;a onmouseover="window.status='http://mods.moddb.com/6411/city-17/'; return true;" onmouseout="window.status='';" href="http://www.blogger.com/out.php?s=mods&amp;amp;e=430" target="_blank"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-7958102873787920091?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/7958102873787920091/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=7958102873787920091' title='2 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/7958102873787920091'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/7958102873787920091'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2009/07/du-nouveau-pour-city-17.html' title='Du nouveau pour City 17'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh5.googleusercontent.com/-GmEDOenyaxU/Te_9UFI1CRI/AAAAAAAABYQ/vDIVPlEL_i8/s72-c/city17_header.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-2555350234194715665</id><published>2009-07-21T20:00:00.024+02:00</published><updated>2011-06-28T20:45:46.077+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wilson Chronicles'/><title type='text'>Wilson Chronicles : le Trailer Officiel</title><content type='html'>Un petit rappel de Wilson Chronicles :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Vous êtes le Major Darren Wilson, travaillant dans la division recherches militaires du complexe souterrain de Black Mesa.&lt;br /&gt;Puis arrive un accident qui transforme vite Black Mesa en un champ de ruines où militaires et aliens s’affrontent...&lt;br /&gt;En tant que rescapé de ce désastre, vous devez maintenant regagner la surface à tout prix.&lt;br /&gt;Mais vous n’êtes pas au bout de vos surprises...&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Comme le dit le titre, le Trailer Officiel qui est le premier Trailer du mod est disponible !&lt;br /&gt;Vous pourrez y voir différente actions du jeu, actions qui pourront être modifié au cours du temps vu que le mod n'est pas encore terminé.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;object height="250" width="410"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/x9xhh2_wilson-chronicles-official-trailer_videogames&amp;amp;colors=background:79916A;foreground:6B5B54;special:488C20;&amp;amp;related=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.dailymotion.com/swf/x9xhh2_wilson-chronicles-official-trailer_videogames&amp;amp;colors=background:79916A;foreground:6B5B54;special:488C20;&amp;amp;related=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="490"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.dailymotion.com/video/x9xhh2_wilson-chronicles-official-trailer_videogames"&gt;Wilson Chronicles - Official Trailer 1&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;i&gt;&lt;a href="http://www.dailymotion.com/fr/channel/videogames"&gt;&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Ce premier trailer de Wilson Chronicles est basé sur le contenu de l'Alpha 4 alors qu'actuellement le mod est en version 4.1&lt;br /&gt;Cette nouvelle inclut de nouveaux monstres, NPC. Aussi, elle fixe un maximum d'erreurs perçu dans la précédente Alpha.&lt;br /&gt;&lt;br /&gt;Le Trailer est disponible en HD720p à cette &lt;a href="http://www.moddb.com/mods/wilson-chronicles/downloads/wilson-chronicles-official-trailer-1-hd720p"&gt;adresse&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-2555350234194715665?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/2555350234194715665/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=2555350234194715665' title='4 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/2555350234194715665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/2555350234194715665'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2009/07/wilson-chronicles-le-trailer-officiel.html' title='Wilson Chronicles : le Trailer Officiel'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-380623616486408005</id><published>2009-06-29T16:00:00.001+02:00</published><updated>2011-06-09T03:02:11.169+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='City 17'/><title type='text'>City 17 fait son come-back !</title><content type='html'>Vous vous souvenez peut-être de «City 17» paru pour la première fois le 27 décembre 2005 ?&lt;br /&gt;&lt;br /&gt;Cette version est tellement vieille que j'imagine qu'elle reste introuvable sur la toile.&lt;br /&gt;&lt;br /&gt;City 17 est devenu plus sérieux lorsque l'équipe du mod « Taturana's » décida de me donner les éléments de leur mod, c'est à dire models, coding, sons, etc...&lt;br /&gt;&lt;br /&gt;C'est alors que City 17, en version 3.0, aurait du apparaitre peu de temps après la version 2 du mod et juste avant la grande sortie de « Smod » que beaucoup doivent connaitre.&lt;br /&gt;Cette version ne put sortir pour cause informatique, les fichiers étant irrécupérables cette version fut enterré rapidement.&lt;br /&gt;&lt;br /&gt;La version 4.0 quant à elle est sortie il y a environs 1 an.&lt;br /&gt;Elle utilise le code de « Taturana's » mais cette version a beaucoup de problèmes, elle crash et elle est surtout dépassée par les événements.&lt;br /&gt;&lt;br /&gt;Le retour de « City 17 » est annoncé !&lt;br /&gt;&lt;br /&gt;L'arrivée prochaine de la nouvelle version du mod est prévue pour bientôt, il ne me reste plus qu'à réglé quelques soucis cotés armes et models.&lt;br /&gt;Ainsi je ferai en sorte que les maps présentés dans la version 4.0 de City 17 puissent fonctionner sans problème dans cette nouvelle version qui utilisera le moteur de la Orange Box.&lt;br /&gt;&lt;br /&gt;En attendant, vous pouvez voir le nouveau logo du mod créé par « Eaglesg »&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-1nmDGtk2FKI/Te_40nSKLAI/AAAAAAAABYA/B4zruPJ66l4/city17_logo.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="https://lh4.googleusercontent.com/-1nmDGtk2FKI/Te_40nSKLAI/AAAAAAAABYA/B4zruPJ66l4/city17_logo.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Voici la liste des armes qui est actuellement dans le mod à ce stade :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;357&lt;br /&gt;AK47&lt;br /&gt;AR2&lt;br /&gt;PHEROPODE&lt;br /&gt;CMP150&lt;br /&gt;ARBALETE&lt;br /&gt;GRENADE&lt;br /&gt;MAIN&lt;br /&gt;MP5K&lt;br /&gt;OICW&lt;br /&gt;GRAVITY GUN&lt;br /&gt;TAUCANNON&lt;br /&gt;9MM&lt;br /&gt;PYTHON&lt;br /&gt;RPG&lt;br /&gt;FUSIL A POMPE (2 fusils sont disponible)&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Pour le moment il y en a pas mal, il se peut qu'il y en est d'autres.&lt;br /&gt;&lt;br /&gt;En attendant, le mod n'a toujours pas d'histoire vu que celui ci retrace plus ou moins le parcours vue avec Half-Life 2 Beta.&lt;br /&gt;&lt;br /&gt;City 17 devrait quand à lui sortir pendant ces vacances, plus exactement fin Aout.&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-380623616486408005?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/380623616486408005/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=380623616486408005' title='2 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/380623616486408005'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/380623616486408005'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2009/06/city-17-fait-son-come-back.html' title='City 17 fait son come-back !'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh4.googleusercontent.com/-1nmDGtk2FKI/Te_40nSKLAI/AAAAAAAABYA/B4zruPJ66l4/s72-c/city17_logo.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-8697642154789725781</id><published>2009-06-12T14:00:00.001+02:00</published><updated>2011-06-09T03:02:29.099+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><title type='text'>[TUTO]Mettre un model pour le cadavre du joueur dès sa mort</title><content type='html'>Ce petit tutorial va vous permettre de mettre un model au joueur, c'est à dire que lorsque le joueur sera mort, dans le jeu vous aurez le model prédéfini qui tombera comme un ragdoll&lt;br /&gt;&lt;br /&gt;Un peu comme Half-Life 2 Deathmatch alors que Half-Life 2 ne propose pas ça.&lt;br /&gt;&lt;br /&gt;Ce code a été réalisé pour la Orange Box.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="line-height: 116%; font-weight: bold;font-size:150;" &gt;&lt;span style="text-decoration: underline;"&gt;Les logiciels requis sont :&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://msdn.microsoft.com/fr-fr/express/aa975050.aspx"&gt;Visual Studio C++ 2008 Express Édition&lt;/a&gt; (La version Express Édition est amplement suffisante, elle est en français d'ailleurs)&lt;br /&gt;&lt;a href="http://notepad-plus.sourceforge.net/fr/site.htm"&gt;Notepad++&lt;/a&gt; (Notepad++ est un outil sympa pour l'édition rapide de vos fichiers .cpp et .h)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Réglages :&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Les réglages pour Visual Studio C++ 2008 Express Édition sont ci-dessous :&lt;br /&gt;&lt;br /&gt;Ouvrez Visual Studio c++ 2008 Express Édition, ouvrez ensuite votre projet &lt;span style="font-weight: bold;"&gt;game_episodic-2005&lt;/span&gt;&lt;br /&gt;En haut à droite se trouve une barre avec 'Debug' 'WIN32', (image ci-dessous), maintenant un clic gauche sur 'Debug' ou 'WIN32' (c'est la même chose), 'Gestionnaire de configurations'.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh6.googleusercontent.com/-HxJqSbu4GAw/Te_JGTwtpyI/AAAAAAAABWI/XjOb1-TRQ1Y/reglage_01.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 40px;" src="https://lh6.googleusercontent.com/-HxJqSbu4GAw/Te_JGTwtpyI/AAAAAAAABWI/XjOb1-TRQ1Y/reglage_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Faites le nécessaire pour que l'image que j'ai mis en dessous soit la même que dans votre tableau.&lt;br /&gt;&lt;br /&gt;C'est à dire :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Configuration de la solution active : Release // Plateforme de la solution active : Win32&lt;br /&gt;&lt;br /&gt;client_episodic-2005 // Release // Win32 // une case est ici, elle faut qu'elle soit remplit&lt;br /&gt;server_episodic-2005 // Release // Win32 // une case est ici, elle faut qu'elle soit remplit&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-uFFflxIiFAY/Te_K4rOScdI/AAAAAAAABWY/5MWWkTmyV38/reglage_02.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh4.googleusercontent.com/-uFFflxIiFAY/Te_K4rOScdI/AAAAAAAABWY/5MWWkTmyV38/reglage_02.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Une fois terminé, nous pouvons maintenant fixé un problème du code qui est d'ailleurs très connu.&lt;br /&gt;Le problème est connu pour ne pas compilé les .dll, mais il existe une solution et là voici :&lt;br /&gt;&lt;br /&gt;A la ligne &lt;span style="font-weight: bold;"&gt;348&lt;/span&gt; du fichier client/&lt;span style="font-weight: bold;"&gt;c_vguiscreen.cpp&lt;/span&gt;, vous devriez avoir ceci :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;dist = c_x / tan( M_PI * scaled_fov / 360.0 );&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Pour ensuite le remplacé par ceci :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;float dist_denom = tan( M_PI * scaled_fov / 360.0f );&lt;br /&gt;dist = c_x / dist_denom;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-qgfqbvfh8GA/Te_MQ3lKfdI/AAAAAAAABWg/QnMQyDovlhY/reglage_03.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 60px;" src="https://lh5.googleusercontent.com/-qgfqbvfh8GA/Te_MQ3lKfdI/AAAAAAAABWg/QnMQyDovlhY/reglage_03.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Sauvegardez ensuite.&lt;br /&gt;&lt;br /&gt;&lt;span style="line-height: 116%;font-size:130%;" &gt;&lt;span style="text-decoration: underline;"&gt;&lt;span style="font-weight: bold;"&gt;Partie Coding :&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="line-height: 116%;font-size:130%;" &gt;&lt;span style="font-weight: bold;"&gt;HL2_Player.cpp&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Ouvrez dans Visual Studio C++ 2008 Express Édition le fichier &lt;span style="font-weight: bold;"&gt;HL2_Player.cpp&lt;/span&gt; qui se trouve dans &lt;span style="font-weight: bold;"&gt;Server\Source Files\HL2 DLL&lt;/span&gt; de votre fichier&lt;span style="font-weight: bold;"&gt; server_episodic-2005&lt;/span&gt; du projet &lt;span style="font-weight: bold;"&gt;game_episodic-2005&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;Une fois ouvert, repérez ceci :&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-3OOSgYxjFqo/Te_0g8kJKbI/AAAAAAAABXY/WYTHVBOo6-E/reglage_09.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 225px;" src="https://lh4.googleusercontent.com/-3OOSgYxjFqo/Te_0g8kJKbI/AAAAAAAABXY/WYTHVBOo6-E/reglage_09.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Pour ensuite ajouté la ligne surligné en rouge comme présenté ci-dessous qui est celle ci :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt; PrecacheModel( "models/barney.mdl" ); &lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-Q-imNF3RhEA/Te_0wJJNkfI/AAAAAAAABXc/16i7NezdN3o/reglage_10.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh5.googleusercontent.com/-Q-imNF3RhEA/Te_0wJJNkfI/AAAAAAAABXc/16i7NezdN3o/reglage_10.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Toujours dans votre &lt;span style="font-weight: bold;"&gt;HL2_Player.cpp&lt;/span&gt;, rendez-vous comme ci-dessous aux lignes suivantes :&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-GnqCXha2mfI/Te_05FEdFyI/AAAAAAAABXg/Dg0VMSypeO8/reglage_11.jpg"&gt;&lt;img style="cursor: pointer; width: 325px; height: 200px;" src="https://lh5.googleusercontent.com/-GnqCXha2mfI/Te_05FEdFyI/AAAAAAAABXg/Dg0VMSypeO8/reglage_11.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Vous pourrez voir '&lt;span style="font-weight: bold;"&gt;player.mdl&lt;/span&gt;', remplacez le par '&lt;span style="font-weight: bold;"&gt;barney.mdl&lt;/span&gt;' vu que plus haut on a définit barney.mdl dans &lt;span style="font-style: italic;"&gt;PrecacheModel&lt;/span&gt;.&lt;br /&gt;Évidement si vous voulez un autre model, remplacez barney.mdl par le model que vous voulez comme par exemple :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;breen.mdl&lt;br /&gt;alyx.mdl&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Nous allons rajouté de nouvelles lignes de codes qui permettront au joueur d'avoir ses animations lorsqu'on aura la commande &lt;span style="font-weight: bold;"&gt;thirdperson&lt;/span&gt; activé dans le jeu.&lt;br /&gt;&lt;br /&gt;Il vous suffit d'ajouté ceci dans votre &lt;span style="font-weight: bold;"&gt;HL2_Player.cpp&lt;/span&gt; :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;// Set the activity based on an event or current state&lt;br /&gt;void CHL2_Player::SetAnimation( PLAYER_ANIM playerAnim )&lt;br /&gt;{&lt;br /&gt;int animDesired;&lt;br /&gt;&lt;br /&gt;float speed;&lt;br /&gt;&lt;br /&gt;speed = GetAbsVelocity().Length2D();&lt;br /&gt;&lt;br /&gt;if ( GetFlags() &amp;amp; ( FL_FROZEN | FL_ATCONTROLS ) )&lt;br /&gt;{&lt;br /&gt;speed = 0;&lt;br /&gt;playerAnim = PLAYER_IDLE;&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;Activity idealActivity = ACT_RUN;&lt;br /&gt;&lt;br /&gt;// This could stand to be redone. Why is playerAnim abstracted from activity? (sjb)&lt;br /&gt;if ( playerAnim == PLAYER_JUMP )&lt;br /&gt;{&lt;br /&gt;idealActivity = ACT_JUMP;&lt;br /&gt;}&lt;br /&gt;else if ( playerAnim == PLAYER_DIE )&lt;br /&gt;{&lt;br /&gt;if ( m_lifeState == LIFE_ALIVE )&lt;br /&gt;{&lt;br /&gt; return;&lt;br /&gt;}&lt;br /&gt;}&lt;br /&gt;else if ( playerAnim == PLAYER_ATTACK1 )&lt;br /&gt;{&lt;br /&gt;if ( GetActivity( ) == ACT_HOVER ||&lt;br /&gt; GetActivity( ) == ACT_SWIM ||&lt;br /&gt; GetActivity( ) == ACT_HOP ||&lt;br /&gt; GetActivity( ) == ACT_LEAP ||&lt;br /&gt; GetActivity( ) == ACT_DIESIMPLE )&lt;br /&gt;{&lt;br /&gt; idealActivity = GetActivity( );&lt;br /&gt;}&lt;br /&gt;else&lt;br /&gt;{&lt;br /&gt; idealActivity = ACT_GESTURE_RANGE_ATTACK1;&lt;br /&gt;}&lt;br /&gt;}&lt;br /&gt;else if ( playerAnim == PLAYER_RELOAD )&lt;br /&gt;{&lt;br /&gt;idealActivity = ACT_GESTURE_RELOAD;&lt;br /&gt;}&lt;br /&gt;else if ( playerAnim == PLAYER_IDLE || playerAnim == PLAYER_WALK )&lt;br /&gt;{&lt;br /&gt;if ( !( GetFlags() &amp;amp; FL_ONGROUND ) &amp;amp;&amp;amp; GetActivity( ) == ACT_HL2MP_JUMP ) // Still jumping&lt;br /&gt;{&lt;br /&gt; idealActivity = GetActivity( );&lt;br /&gt;}&lt;br /&gt;/*&lt;br /&gt;else if ( GetWaterLevel() &amp;gt; 1 )&lt;br /&gt;{&lt;br /&gt; if ( speed == 0 )&lt;br /&gt;    idealActivity = ACT_HOVER;&lt;br /&gt; else&lt;br /&gt;    idealActivity = ACT_SWIM;&lt;br /&gt;}&lt;br /&gt;*/&lt;br /&gt;else&lt;br /&gt;{&lt;br /&gt; if ( GetFlags() &amp;amp; FL_DUCKING )&lt;br /&gt; {&lt;br /&gt;    if ( speed &amp;gt; 0 )&lt;br /&gt;    {&lt;br /&gt;       idealActivity = ACT_WALK_CROUCH;&lt;br /&gt;    }&lt;br /&gt;    else&lt;br /&gt;    {&lt;br /&gt;       idealActivity = ACT_COVER_LOW; //ACT_IDLE_CROUCH;&lt;br /&gt;    }&lt;br /&gt; }&lt;br /&gt; else&lt;br /&gt; {&lt;br /&gt;    if ( speed &amp;gt; 0 )&lt;br /&gt;    {&lt;br /&gt;       //alexj - fixed a bug here (walk and run were swapped)&lt;br /&gt;       idealActivity = m_fIsSprinting ? ACT_RUN : ACT_WALK;&lt;br /&gt;    }&lt;br /&gt;    else&lt;br /&gt;    {&lt;br /&gt;       idealActivity = ACT_IDLE;&lt;br /&gt;    }&lt;br /&gt; }&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;//idealActivity = TranslateTeamActivity( idealActivity );&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;if ( idealActivity == ACT_GESTURE_RANGE_ATTACK1 )&lt;br /&gt;{&lt;br /&gt;RestartGesture( Weapon_TranslateActivity( idealActivity ) );&lt;br /&gt;&lt;br /&gt;// FIXME: this seems a bit wacked&lt;br /&gt;Weapon_SetActivity( Weapon_TranslateActivity( ACT_RANGE_ATTACK1 ), 0 );&lt;br /&gt;&lt;br /&gt;return;&lt;br /&gt;}&lt;br /&gt;else if ( idealActivity == ACT_GESTURE_RELOAD )&lt;br /&gt;{&lt;br /&gt;RestartGesture( Weapon_TranslateActivity( idealActivity ) );&lt;br /&gt;return;&lt;br /&gt;}&lt;br /&gt;else&lt;br /&gt;{&lt;br /&gt;SetActivity( idealActivity );&lt;br /&gt;&lt;br /&gt;animDesired = SelectWeightedSequence( Weapon_TranslateActivity ( idealActivity ) );&lt;br /&gt;&lt;br /&gt;if (animDesired == -1)&lt;br /&gt;{&lt;br /&gt; animDesired = SelectWeightedSequence( idealActivity );&lt;br /&gt;&lt;br /&gt; if ( animDesired == -1 )&lt;br /&gt; {&lt;br /&gt;    animDesired = 0;&lt;br /&gt; }&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;// Already using the desired animation?&lt;br /&gt;if ( GetSequence() == animDesired )&lt;br /&gt; return;&lt;br /&gt;&lt;br /&gt;m_flPlaybackRate = 1.0;&lt;br /&gt;ResetSequence( animDesired );&lt;br /&gt;SetCycle( 0 );&lt;br /&gt;return;&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;// Already using the desired animation?&lt;br /&gt;if ( GetSequence() == animDesired )&lt;br /&gt;return;&lt;br /&gt;&lt;br /&gt;//Msg( "Set animation to %d\n", animDesired );&lt;br /&gt;// Reset to first frame of desired animation&lt;br /&gt;ResetSequence( animDesired );&lt;br /&gt;SetCycle( 0 );&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;span style="line-height: 116%;font-size:130%;" &gt;&lt;span style="font-weight: bold;"&gt;HL2_Player.h&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Pour finir, rendez-vous dans &lt;span style="font-weight: bold;"&gt;HL2_Player.h&lt;br /&gt;&lt;/span&gt; et cherchez les lignes suivantes :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;bool CanZoom( CBaseEntity *pRequester );&lt;br /&gt;void ToggleZoom(void);&lt;br /&gt;void StartZooming( void );&lt;br /&gt;void StopZooming( void );&lt;br /&gt;bool IsZooming( void );&lt;br /&gt;void CheckSuitZoom( void );&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Auxquelles vous remplacerez par celle ci :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;bool CanZoom( CBaseEntity *pRequester );&lt;br /&gt;void ToggleZoom(void);&lt;br /&gt;void StartZooming( void );&lt;br /&gt;void StopZooming( void );&lt;br /&gt;bool IsZooming( void );&lt;br /&gt;void CheckSuitZoom( void );&lt;br /&gt;  void SetAnimation( PLAYER_ANIM playerAnim );&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Sauvegardez ensuite.&lt;br /&gt;&lt;br /&gt;&lt;span style="line-height: 116%;font-size:170;" &gt;&lt;span style="font-weight: bold;"&gt;Compilation :&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Phase finale, la compilation&lt;br /&gt;&lt;br /&gt;Maintenez un clique droit sur &lt;span style="font-weight: bold;"&gt;server_episodic-2005&lt;/span&gt; // &lt;span style="font-weight: bold;"&gt;Générer&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Le fichier &lt;span style="font-weight: bold;"&gt;server.dll&lt;/span&gt; se trouvera donc dans &lt;span style="font-weight: bold;"&gt;src\game\server\bin&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="line-height: 116%;font-size:130%;" &gt;&lt;span style="font-weight: bold;"&gt;Dans le jeu :&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-IBzt7OuEO_0/Te_1sM6B7DI/AAAAAAAABX0/RV_1xZb3qQw/s1024/resultat_final_01.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 200px;" src="https://lh5.googleusercontent.com/-IBzt7OuEO_0/Te_1sM6B7DI/AAAAAAAABX0/RV_1xZb3qQw/s1024/resultat_final_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;L'image présenté représente le model &lt;span style="font-weight: bold;"&gt;hgrunt.mdl&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-8697642154789725781?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/8697642154789725781/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=8697642154789725781' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/8697642154789725781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/8697642154789725781'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2009/06/tutomettre-un-model-pour-le-cadavre-du.html' title='[TUTO]Mettre un model pour le cadavre du joueur dès sa mort'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-HxJqSbu4GAw/Te_JGTwtpyI/AAAAAAAABWI/XjOb1-TRQ1Y/s72-c/reglage_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-1140745155406154550</id><published>2009-04-28T14:00:00.002+02:00</published><updated>2011-06-09T03:02:38.423+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><title type='text'>[TUTO]Mettre les mains du joueur comme arme</title><content type='html'>Je vais donc vous expliquez comment ajouter une nouvelle arme qui s'agit enfaites des mains du joueur, vous pourrez ensuite donné des coups de poings avec ceux là.&lt;br /&gt;Pour commencer je vais vous expliquez quel logiciel est a utiliser.&lt;br /&gt;&lt;br /&gt;Ce code a été réalisé pour la Orange Box.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:30%;"&gt;&lt;span style="line-height: 30%; font-weight: bold;font-size:30px;" &gt;&lt;span style="text-decoration: underline;"&gt;Les logiciels requis sont :&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://msdn.microsoft.com/fr-fr/express/aa975050.aspx"&gt;Visual Studio C++ 2008 Express Édition&lt;/a&gt; (La version Express Édition est amplement suffisante, elle est en français d'ailleurs)&lt;br /&gt;&lt;a href="http://notepad-plus.sourceforge.net/fr/site.htm"&gt;Notepad++&lt;/a&gt; (Notepad++ est un outil sympa pour l'édition rapide de vos fichiers .cpp et .h)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Réglages :&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Maintenant passons au réglage, après avoir mis Visual Studio C++ 2008 Express Édition il faut le régler !&lt;br /&gt;Et oui c'est pas si facile...&lt;br /&gt;&lt;br /&gt;Donc ouvrez Visual Studio c++ 2008 Express Édition, ouvrez votre projet &lt;span style="font-weight: bold;"&gt;game_episodic-2005&lt;/span&gt;&lt;br /&gt;En haut à droite se trouve une barre avec 'Debug' 'WIN32', (image ci-dessous), maintenant un clic gauche sur 'Debug' ou 'WIN32' (c'est la même chose), 'Gestionnaire de configurations'.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh6.googleusercontent.com/-HxJqSbu4GAw/Te_JGTwtpyI/AAAAAAAABWI/XjOb1-TRQ1Y/reglage_01.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 40px;" src="https://lh6.googleusercontent.com/-HxJqSbu4GAw/Te_JGTwtpyI/AAAAAAAABWI/XjOb1-TRQ1Y/reglage_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Faites le nécessaire pour que l'image que j'ai mis en dessous soit la même que dans votre tableau.&lt;br /&gt;&lt;br /&gt;C'est à dire :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Configuration de la solution active : Release // Plateforme de la solution active : Win32&lt;br /&gt;&lt;br /&gt;client_episodic-2005 // Release // Win32 // une case est ici, elle faut qu'elle soit remplit&lt;br /&gt;server_episodic-2005 // Release // Win32 // une case est ici, elle faut qu'elle soit remplit&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-uFFflxIiFAY/Te_K4rOScdI/AAAAAAAABWY/5MWWkTmyV38/reglage_02.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh4.googleusercontent.com/-uFFflxIiFAY/Te_K4rOScdI/AAAAAAAABWY/5MWWkTmyV38/reglage_02.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Une fois terminé, nous pouvons maintenant fixé un problème du code qui est d'ailleurs très connu.&lt;br /&gt;Le problème est connu pour ne pas compilé les .dll, mais il existe une solution et là voici :&lt;br /&gt;&lt;br /&gt;A la ligne &lt;span style="font-weight: bold;"&gt;348&lt;/span&gt; du fichier client/&lt;span style="font-weight: bold;"&gt;c_vguiscreen.cpp&lt;/span&gt;, vous devriez avoir ceci :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;dist = c_x / tan( M_PI * scaled_fov / 360.0 );&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Pour ensuite le remplacé par ceci :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;float dist_denom = tan( M_PI * scaled_fov / 360.0f );&lt;br /&gt;dist = c_x / dist_denom;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-qgfqbvfh8GA/Te_MQ3lKfdI/AAAAAAAABWg/QnMQyDovlhY/reglage_03.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 60px;" src="https://lh5.googleusercontent.com/-qgfqbvfh8GA/Te_MQ3lKfdI/AAAAAAAABWg/QnMQyDovlhY/reglage_03.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Sauvegardez ensuite.&lt;br /&gt;&lt;br /&gt;&lt;span style="line-height: 116%;font-size:130%;" &gt;&lt;span style="text-decoration: underline;"&gt;&lt;span style="font-weight: bold;"&gt;Modification des fichiers de votre mod :&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Cfg&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Maintenant que tout est opérationnelle on passe aux choses sérieuses.&lt;br /&gt;Ouvrez le fichier &lt;span style="font-weight: bold;"&gt;skill.cfg&lt;/span&gt; qui se trouve dans le dossier &lt;span style="font-weight: bold;"&gt;cfg&lt;/span&gt; de votre mod, si il n'est pas crée prenez celui de Half-Life 2 et copiez le dedans pour ensuite l'ouvrir et faire les modifications qui vont suivre.&lt;br /&gt;&lt;br /&gt;Une fois dedans, cherchez ceci :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;// =================&lt;br /&gt;// WEAPONS&lt;br /&gt;// =================&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ici il vous faudra ajouter ceci :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;sk_plr_dmg_hand "5"&lt;br /&gt;sk_npc_dmg_hand "5"&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Cela vous donnera a peu près une chose comme ça dans votre fichier &lt;span style="font-weight: bold;"&gt;skill.cfg&lt;/span&gt; :&lt;br /&gt;&lt;br /&gt;// =================&lt;br /&gt;// WEAPONS&lt;br /&gt;// =================&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;sk_plr_dmg_hand "5"&lt;br /&gt;sk_npc_dmg_hand "5"&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Sauvegardez.&lt;br /&gt;&lt;br /&gt;&lt;span style="line-height: 116%;font-size:130%;" &gt;&lt;span style="font-weight: bold;"&gt;Ressource&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Ouvrez le fichier &lt;span style="font-weight: bold;"&gt;nom_de_votre_mod_french.txt&lt;/span&gt; qui se trouve dans le dossier &lt;span style="font-weight: bold;"&gt;ressource&lt;/span&gt; de votre mod, si il n'est pas crée prenez celui de Half-Life 2 et copiez le dedans pour ensuite l'ouvrir et faire les modifications qui vont suivre.&lt;br /&gt;&lt;br /&gt;Une fois dedans, cherchez ceci :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;"HL2_GravityGun" "PISTOLET ENERGETIQUE"&lt;br /&gt;"HL2_Crowbar" "PIED DE BICHE"&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Ajoutez donc :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;"HL2_HAND" "MAIN"&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Au bon endroit, qu'il soit placé en bout ou au début devant le gravity gun il n'y a aucune importance.&lt;br /&gt;&lt;br /&gt;Sauvegardez.&lt;br /&gt;&lt;br /&gt;&lt;span style="line-height: 116%;font-size:130%;" &gt;&lt;span style="font-weight: bold;"&gt;Script&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Dans cette partie, vous devez créer un nouveau fichier &lt;span style="font-weight: bold;"&gt;texte (.txt)&lt;/span&gt;, assignez lui comme nom &lt;span style="font-weight: bold;"&gt;weapon_hand.txt&lt;/span&gt;&lt;br /&gt;Ensuite, ouvrez le et copiez ceci :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;// Hand&lt;br /&gt;&lt;br /&gt;WeaponData&lt;br /&gt;{&lt;br /&gt;// Weapon data is loaded by both the Game and Client DLLs.&lt;br /&gt;"printname" "#HL2_Hand"&lt;br /&gt;"viewmodel" "models/weapons/v_hand.mdl"&lt;br /&gt;//"playermodel" "models/weapons/w_crowbar.mdl"&lt;br /&gt;"anim_prefix" "crowbar"&lt;br /&gt;"bucket" "0"&lt;br /&gt;"bucket_position" "1"&lt;br /&gt;&lt;br /&gt;"clip_size" "-1"&lt;br /&gt;"primary_ammo" "None"&lt;br /&gt;"secondary_ammo" "None"&lt;br /&gt;&lt;br /&gt;"weight" "0"&lt;br /&gt;"item_flags" "0"&lt;br /&gt;&lt;br /&gt;// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)&lt;br /&gt;SoundData&lt;br /&gt;{&lt;br /&gt;"single_shot" "Weapon_Crowbar.Single"&lt;br /&gt;"melee_hit" "Weapon_Crowbar.Melee_Hit"&lt;br /&gt;"melee_hit_world" "Weapon_Crowbar.Melee_HitWorld"&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;// Weapon Sprite data is loaded by the Client DLL.&lt;br /&gt;TextureData&lt;br /&gt;{&lt;br /&gt;&lt;br /&gt;"crosshair"&lt;br /&gt;{&lt;br /&gt;"font" "Crosshairs"&lt;br /&gt;"character" "Q"&lt;br /&gt;}&lt;br /&gt;"autoaim"&lt;br /&gt;{&lt;br /&gt;"file" "sprites/crosshairs"&lt;br /&gt;"x" "0"&lt;br /&gt;"y" "48"&lt;br /&gt;"width" "24"&lt;br /&gt;"height" "24"&lt;br /&gt;}&lt;br /&gt;}&lt;br /&gt;}&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Sauvegardez.&lt;br /&gt;&lt;br /&gt;&lt;span style="line-height: 116%;font-size:130%;" &gt;&lt;span style="font-weight: bold;"&gt;Models&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Coté models, sans ce que je vais vous donner vous allez ne pouvoir rien faire vu que les mains de Half-Life 2 n'ont pas d'animations de coups de poings.&lt;br /&gt;Donc téléchargez les nouveaux models à cette &lt;a href="http://dl.dropbox.com/u/14102985/Textures/v_hand_freredarme.7z"&gt;adresse&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Une fois téléchargé, il suffit simplement de mettre les models dans &lt;span style="font-weight: bold;"&gt;models/weapons&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="line-height: 30%;font-size:30px;" &gt;&lt;span style="text-decoration: underline;"&gt;&lt;span style="font-weight: bold;"&gt;Partie Coding de votre Mod :&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="line-height: 116%;font-size:130%;" &gt;&lt;span style="font-weight: bold;"&gt;c_weapon_stubs_hl2.cpp&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Ouvrez dans Visual Studio C++ 2008 Express Édition le fichier &lt;span style="font-weight: bold;"&gt;c_weapon_stubs_hl2.cpp&lt;/span&gt; qui se trouve dans &lt;span style="font-weight: bold;"&gt;Client\Source Files\HL2 DLL&lt;/span&gt; de votre fichier&lt;span style="font-weight: bold;"&gt; client_episodic-2005&lt;/span&gt; du projet &lt;span style="font-weight: bold;"&gt;game_episodic-2005&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Une fois ouvert, repérez la ligne &lt;span style="font-weight: bold;"&gt;STUB_WEAPON_CLASS( weapon_crowbar, WeaponCrowbar, C_BaseHLBludgeonWeapon );&lt;/span&gt; pour ensuite ajouter dessous cette ligne :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;STUB_WEAPON_CLASS( weapon_hand, WeaponHand, C_BaseHLBludgeonWeapon );&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Ce qui vous donnera ce résultat :&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-3jt0za7mIik/Te_w7ECjiyI/AAAAAAAABWw/7EBTQuTtkOc/reglage_04.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 30px;" src="https://lh3.googleusercontent.com/-3jt0za7mIik/Te_w7ECjiyI/AAAAAAAABWw/7EBTQuTtkOc/reglage_04.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="line-height: 116%;font-size:130%;" &gt;&lt;span style="font-weight: bold;"&gt;Player.cpp&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Ouvrez dans Visual Studio C++ 2008 Express Édition le fichier &lt;span style="font-weight: bold;"&gt;player.cpp&lt;/span&gt; qui se trouve dans &lt;span style="font-weight: bold;"&gt;Server\Source Files\HL2 DLL&lt;/span&gt; de votre fichier &lt;span style="font-weight: bold;"&gt;server_episodic-2005&lt;/span&gt; du projet &lt;span style="font-weight: bold;"&gt;game_episodic-2005&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Une fois ouvert, repérez la ligne &lt;span style="font-weight: bold;"&gt;case 101&lt;/span&gt;, du moins effectuez une recherche avec &lt;span style="text-decoration: underline;"&gt;ctrl + f&lt;/span&gt; pour ensuite ajouter dessous cette ligne :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;GiveNamedItem( "weapon_hand" );&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Ce qui donne ce résultat une fois la ligne ajouté :&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-VnpFcdnCqgY/Te_xGf4WuNI/AAAAAAAABW0/S4basfLdQ6A/reglage_05.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 90px;" src="https://lh3.googleusercontent.com/-VnpFcdnCqgY/Te_xGf4WuNI/AAAAAAAABW0/S4basfLdQ6A/reglage_05.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Sauvegardez ensuite.&lt;br /&gt;&lt;br /&gt;&lt;span style="line-height: 116%;font-size:130%;" &gt;&lt;span style="font-weight: bold;"&gt;Weapon_hand.h&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Cliquez sur le clic droit sur &lt;span style="font-weight: bold;"&gt;server_episodic-2005&lt;/span&gt;, ensuite cliquez sur l'onglet &lt;span style="font-weight: bold;"&gt;ajouté&lt;/span&gt; qui à apparu, &lt;span style="font-weight: bold;"&gt;Nouvel élément...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-pPuiTDQVqNQ/Te_yrbZkOjI/AAAAAAAABXM/7emdGCpveUk/reglage_06.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 400px;" src="https://lh5.googleusercontent.com/-pPuiTDQVqNQ/Te_yrbZkOjI/AAAAAAAABXM/7emdGCpveUk/reglage_06.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Ensuite vous avez un tableau, (l'image le représente ci-dessous) cliquez une fois sur &lt;span style="font-weight: bold;"&gt;Fichier d'en-tête (.h)&lt;/span&gt;, pour que après dans &lt;span style="font-weight: bold;"&gt;Nom :&lt;/span&gt; vous écrivez &lt;span style="font-weight: bold;"&gt;weapon_hand&lt;/span&gt; pour ensuite cliquez sur &lt;span style="font-weight: bold;"&gt;ajouter&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-B_KRyvdk-4Q/Te_yzCrV6aI/AAAAAAAABXQ/kH44N-uJjE4/reglage_07.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 260px;" src="https://lh5.googleusercontent.com/-B_KRyvdk-4Q/Te_yzCrV6aI/AAAAAAAABXQ/kH44N-uJjE4/reglage_07.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Maintenant, ouvrez votre fichier &lt;span style="font-weight: bold;"&gt;weapon_hand.h&lt;/span&gt; dans Visual Studio C++ 2008 Express Édition&lt;br /&gt;Vous remarquez que c'est vide, pour cela j'ai un remède.&lt;br /&gt;&lt;br /&gt;Il suffit d'ajouter ceci :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//&lt;br /&gt;//&lt;br /&gt;// Purpose:&lt;br /&gt;//&lt;br /&gt;//=============================================================================//&lt;br /&gt;&lt;br /&gt;#ifndef WEAPON_HAND_H&lt;br /&gt;#define WEAPON_HAND_H&lt;br /&gt;&lt;br /&gt;#include "basebludgeonweapon.h"&lt;br /&gt;&lt;br /&gt;#if defined( _WIN32 )&lt;br /&gt;#pragma once&lt;br /&gt;#endif&lt;br /&gt;&lt;br /&gt;#ifdef HL2MP&lt;br /&gt;#error weapon_hand.h must not be included in hl2mp. The windows compiler will use the wrong class elsewhere if it is.&lt;br /&gt;#endif&lt;br /&gt;&lt;br /&gt;#define HAND_RANGE 75.0f&lt;br /&gt;#define HAND_REFIRE 0.4f&lt;br /&gt;&lt;br /&gt;//-----------------------------------------------------------------------------&lt;br /&gt;// CWeaponHand&lt;br /&gt;//-----------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;class CWeaponHand : public CBaseHLBludgeonWeapon&lt;br /&gt;{&lt;br /&gt;public:&lt;br /&gt;DECLARE_CLASS( CWeaponHand, CBaseHLBludgeonWeapon );&lt;br /&gt;&lt;br /&gt;DECLARE_SERVERCLASS();&lt;br /&gt;DECLARE_ACTTABLE();&lt;br /&gt;&lt;br /&gt;CWeaponHand();&lt;br /&gt;&lt;br /&gt;float GetRange( void ) { return HAND_RANGE; }&lt;br /&gt;float GetFireRate( void ) { return HAND_REFIRE; }&lt;br /&gt;&lt;br /&gt;void AddViewKick( void );&lt;br /&gt;float GetDamageForActivity( Activity hitActivity );&lt;br /&gt;&lt;br /&gt;virtual int WeaponMeleeAttack1Condition( float flDot, float flDist );&lt;br /&gt;void SecondaryAttack( void ) { return; }&lt;br /&gt;&lt;br /&gt;// Animation event&lt;br /&gt;virtual void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator );&lt;br /&gt;&lt;br /&gt;private:&lt;br /&gt;// Animation event handlers&lt;br /&gt;void HandleAnimEventMeleeHit( animevent_t *pEvent, CBaseCombatCharacter *pOperator );&lt;br /&gt;};&lt;br /&gt;&lt;br /&gt;#endif // WEAPON_HAND_H&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Sauvegardez ensuite.&lt;br /&gt;&lt;br /&gt;&lt;span style="line-height: 116%;font-size:130%;" &gt;&lt;span style="font-weight: bold;"&gt;Weapon_hand.cpp&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Cliquez sur le clic droit sur &lt;span style="font-weight: bold;"&gt;server_episodic-2005&lt;/span&gt;, ensuite cliquez sur l'onglet &lt;span style="font-weight: bold;"&gt;ajouté&lt;/span&gt; qui à apparu, &lt;span style="font-weight: bold;"&gt;Nouvel élément...&lt;/span&gt;&lt;br /&gt;Ensuite vous avez un tableau, cliquez une fois sur &lt;span style="font-weight: bold;"&gt;Fichier C++ (.cpp)&lt;/span&gt;, pour que après dans &lt;span style="font-weight: bold;"&gt;Nom :&lt;/span&gt; vous écrivez &lt;span style="font-weight: bold;"&gt;weapon_hand&lt;/span&gt; pour ensuite cliquez sur &lt;span style="font-weight: bold;"&gt;ajouter&lt;/span&gt;&lt;br /&gt;Maintenant, ouvrez votre fichier weapon_hand.cpp dans Visual Studio C++ 2008 Express Édition&lt;br /&gt;&lt;br /&gt;Et mettez y ceci :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//&lt;br /&gt;//&lt;br /&gt;// Purpose: Hand&lt;br /&gt;//&lt;br /&gt;// $NoKeywords: $&lt;br /&gt;//=============================================================================//&lt;br /&gt;&lt;br /&gt;#include "cbase.h"&lt;br /&gt;#include "basehlcombatweapon.h"&lt;br /&gt;#include "player.h"&lt;br /&gt;#include "gamerules.h"&lt;br /&gt;#include "ammodef.h"&lt;br /&gt;#include "mathlib/mathlib.h"&lt;br /&gt;#include "in_buttons.h"&lt;br /&gt;#include "soundent.h"&lt;br /&gt;#include "basebludgeonweapon.h"&lt;br /&gt;#include "vstdlib/random.h"&lt;br /&gt;#include "npcevent.h"&lt;br /&gt;#include "ai_basenpc.h"&lt;br /&gt;#include "weapon_hand.h"&lt;br /&gt;&lt;br /&gt;// memdbgon must be the last include file in a .cpp file!!!&lt;br /&gt;#include "tier0/memdbgon.h"&lt;br /&gt;&lt;br /&gt;ConVar sk_plr_dmg_hand ( "sk_plr_dmg_hand","0");&lt;br /&gt;ConVar sk_npc_dmg_hand ( "sk_npc_dmg_hand","0");&lt;br /&gt;&lt;br /&gt;//-----------------------------------------------------------------------------&lt;br /&gt;// CWeaponHand&lt;br /&gt;//-----------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;IMPLEMENT_SERVERCLASS_ST(CWeaponHand, DT_WeaponHand)&lt;br /&gt;END_SEND_TABLE()&lt;br /&gt;&lt;br /&gt;#ifndef HL2MP&lt;br /&gt;LINK_ENTITY_TO_CLASS( weapon_hand, CWeaponHand );&lt;br /&gt;PRECACHE_WEAPON_REGISTER( weapon_hand );&lt;br /&gt;#endif&lt;br /&gt;&lt;br /&gt;acttable_t CWeaponHand::m_acttable[] =&lt;br /&gt;{&lt;br /&gt;{ ACT_MELEE_ATTACK1, ACT_MELEE_ATTACK_SWING, true },&lt;br /&gt;{ ACT_IDLE, ACT_IDLE_ANGRY_MELEE, false },&lt;br /&gt;{ ACT_IDLE_ANGRY, ACT_IDLE_ANGRY_MELEE, false },&lt;br /&gt;};&lt;br /&gt;&lt;br /&gt;IMPLEMENT_ACTTABLE(CWeaponHand);&lt;br /&gt;&lt;br /&gt;//-----------------------------------------------------------------------------&lt;br /&gt;// Constructor&lt;br /&gt;//-----------------------------------------------------------------------------&lt;br /&gt;CWeaponHand::CWeaponHand( void )&lt;br /&gt;{&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;//-----------------------------------------------------------------------------&lt;br /&gt;// Purpose: Get the damage amount for the animation we're doing&lt;br /&gt;// Input : hitActivity - currently played activity&lt;br /&gt;// Output : Damage amount&lt;br /&gt;//-----------------------------------------------------------------------------&lt;br /&gt;float CWeaponHand::GetDamageForActivity( Activity hitActivity )&lt;br /&gt;{&lt;br /&gt;if ( ( GetOwner() != NULL ) &amp;amp;&amp;amp; ( GetOwner()-&amp;gt;IsPlayer() ) )&lt;br /&gt;return sk_plr_dmg_hand.GetFloat();&lt;br /&gt;&lt;br /&gt;return sk_npc_dmg_hand.GetFloat();&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;//-----------------------------------------------------------------------------&lt;br /&gt;// Purpose: Add in a view kick for this weapon&lt;br /&gt;//-----------------------------------------------------------------------------&lt;br /&gt;void CWeaponHand::AddViewKick( void )&lt;br /&gt;{&lt;br /&gt;CBasePlayer *pPlayer = ToBasePlayer( GetOwner() );&lt;br /&gt;&lt;br /&gt;if ( pPlayer == NULL )&lt;br /&gt;return;&lt;br /&gt;&lt;br /&gt;QAngle punchAng;&lt;br /&gt;&lt;br /&gt;punchAng.x = random-&amp;gt;RandomFloat( 1.0f, 2.0f );&lt;br /&gt;punchAng.y = random-&amp;gt;RandomFloat( -2.0f, -1.0f );&lt;br /&gt;punchAng.z = 0.0f;&lt;br /&gt;&lt;br /&gt;pPlayer-&amp;gt;ViewPunch( punchAng );&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;//-----------------------------------------------------------------------------&lt;br /&gt;// Attempt to lead the target (needed because citizens can't hit manhacks with the hand!)&lt;br /&gt;//-----------------------------------------------------------------------------&lt;br /&gt;ConVar sk_hand_lead_time( "sk_hand_lead_time", "0.9" );&lt;br /&gt;&lt;br /&gt;int CWeaponHand::WeaponMeleeAttack1Condition( float flDot, float flDist )&lt;br /&gt;{&lt;br /&gt;// Attempt to lead the target (needed because citizens can't hit manhacks with the hand!)&lt;br /&gt;CAI_BaseNPC *pNPC = GetOwner()-&amp;gt;MyNPCPointer();&lt;br /&gt;CBaseEntity *pEnemy = pNPC-&amp;gt;GetEnemy();&lt;br /&gt;if (!pEnemy)&lt;br /&gt;return COND_NONE;&lt;br /&gt;&lt;br /&gt;Vector vecVelocity;&lt;br /&gt;vecVelocity = pEnemy-&amp;gt;GetSmoothedVelocity( );&lt;br /&gt;&lt;br /&gt;// Project where the enemy will be in a little while&lt;br /&gt;float dt = sk_hand_lead_time.GetFloat();&lt;br /&gt;dt += random-&amp;gt;RandomFloat( -0.3f, 0.2f );&lt;br /&gt;if ( dt &amp;lt; dt =" 0.0f;"&amp;gt;WorldSpaceCenter(), dt, vecVelocity, vecExtrapolatedPos );&lt;br /&gt;&lt;br /&gt;Vector vecDelta;&lt;br /&gt;VectorSubtract( vecExtrapolatedPos, pNPC-&amp;gt;WorldSpaceCenter(), vecDelta );&lt;br /&gt;&lt;br /&gt;if ( fabs( vecDelta.z ) &amp;gt; 70 )&lt;br /&gt;{&lt;br /&gt;return COND_TOO_FAR_TO_ATTACK;&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;Vector vecForward = pNPC-&amp;gt;BodyDirection2D( );&lt;br /&gt;vecDelta.z = 0.0f;&lt;br /&gt;float flExtrapolatedDist = Vector2DNormalize( vecDelta.AsVector2D() );&lt;br /&gt;if ((flDist &amp;gt; 64) &amp;amp;&amp;amp; (flExtrapolatedDist &amp;gt; 64))&lt;br /&gt;{&lt;br /&gt;return COND_TOO_FAR_TO_ATTACK;&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;float flExtrapolatedDot = DotProduct2D( vecDelta.AsVector2D(), vecForward.AsVector2D() );&lt;br /&gt;if ((flDot &amp;lt; penemy =" pOperator-"&amp;gt;MyNPCPointer() ? pOperator-&amp;gt;MyNPCPointer()-&amp;gt;GetEnemy() : NULL;&lt;br /&gt;if ( pEnemy )&lt;br /&gt;{&lt;br /&gt;Vector vecDelta;&lt;br /&gt;VectorSubtract( pEnemy-&amp;gt;WorldSpaceCenter(), pOperator-&amp;gt;Weapon_ShootPosition(), vecDelta );&lt;br /&gt;VectorNormalize( vecDelta );&lt;br /&gt;&lt;br /&gt;Vector2D vecDelta2D = vecDelta.AsVector2D();&lt;br /&gt;Vector2DNormalize( vecDelta2D );&lt;br /&gt;if ( DotProduct2D( vecDelta2D, vecDirection.AsVector2D() ) &amp;gt; 0.8f )&lt;br /&gt;{&lt;br /&gt;vecDirection = vecDelta;&lt;br /&gt;}&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;Vector vecEnd;&lt;br /&gt;VectorMA( pOperator-&amp;gt;Weapon_ShootPosition(), 50, vecDirection, vecEnd );&lt;br /&gt;CBaseEntity *pHurt = pOperator-&amp;gt;CheckTraceHullAttack( pOperator-&amp;gt;Weapon_ShootPosition(), vecEnd,&lt;br /&gt;Vector(-16,-16,-16), Vector(36,36,36), sk_npc_dmg_hand.GetFloat(), DMG_CLUB, 0.75 );&lt;br /&gt;&lt;br /&gt;// did I hit someone?&lt;br /&gt;if ( pHurt )&lt;br /&gt;{&lt;br /&gt;// play sound&lt;br /&gt;WeaponSound( MELEE_HIT );&lt;br /&gt;&lt;br /&gt;// Fake a trace impact, so the effects work out like a player's crowbaw&lt;br /&gt;trace_t traceHit;&lt;br /&gt;UTIL_TraceLine( pOperator-&amp;gt;Weapon_ShootPosition(), pHurt-&amp;gt;GetAbsOrigin(), MASK_SHOT_HULL, pOperator, COLLISION_GROUP_NONE, &amp;amp;traceHit );&lt;br /&gt;ImpactEffect( traceHit );&lt;br /&gt;}&lt;br /&gt;else&lt;br /&gt;{&lt;br /&gt;WeaponSound( MELEE_MISS );&lt;br /&gt;}&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;//-----------------------------------------------------------------------------&lt;br /&gt;// Animation event&lt;br /&gt;//-----------------------------------------------------------------------------&lt;br /&gt;void CWeaponHand::Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator )&lt;br /&gt;{&lt;br /&gt;switch( pEvent-&amp;gt;event )&lt;br /&gt;{&lt;br /&gt;case EVENT_WEAPON_MELEE_HIT:&lt;br /&gt;HandleAnimEventMeleeHit( pEvent, pOperator );&lt;br /&gt;break;&lt;br /&gt;&lt;br /&gt;default:&lt;br /&gt;BaseClass::Operator_HandleAnimEvent( pEvent, pOperator );&lt;br /&gt;break;&lt;br /&gt;}&lt;br /&gt;}&lt;/blockquote&gt;Sauvegardez ensuite.&lt;br /&gt;&lt;br /&gt;&lt;span style="line-height: 30%;font-size:30px;" &gt;&lt;span style="font-weight: bold;"&gt;Compilation :&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;On y est presque, c'est presque terminé.&lt;br /&gt;Pour cela il vous reste la compilation du code tout entier.&lt;br /&gt;&lt;br /&gt;Maintenez un clique droit sur &lt;span style="font-weight: bold;"&gt;client_episodic-2005&lt;/span&gt; // &lt;span style="font-weight: bold;"&gt;Générer&lt;/span&gt;&lt;br /&gt;Maintenez un clique droit sur &lt;span style="font-weight: bold;"&gt;server_episodic-2005&lt;/span&gt; // &lt;span style="font-weight: bold;"&gt;Générer&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Le fichier &lt;span style="font-weight: bold;"&gt;client.dll&lt;/span&gt; se trouvera donc dans &lt;span style="font-weight: bold;"&gt;src\game\client\bin&lt;/span&gt;&lt;br /&gt;Le fichier &lt;span style="font-weight: bold;"&gt;server.dll&lt;/span&gt; se trouvera donc dans &lt;span style="font-weight: bold;"&gt;src\game\server\bin&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="line-height: 116%;font-size:130%;" &gt;&lt;span style="font-weight: bold;"&gt;Dans le jeu :&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-tzzjaJM3sII/Te_y97r8RQI/AAAAAAAABXU/jFF9hrzz44A/s1024/reglage_08.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 200px;" src="https://lh3.googleusercontent.com/-tzzjaJM3sII/Te_y97r8RQI/AAAAAAAABXU/jFF9hrzz44A/s1024/reglage_08.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Posez vos questions et déposez vos problèmes ou bien contactez moi directement si vous le souhaitez.&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-1140745155406154550?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/1140745155406154550/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=1140745155406154550' title='5 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/1140745155406154550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/1140745155406154550'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2009/04/tutomettre-les-mains-du-joueur-comme.html' title='[TUTO]Mettre les mains du joueur comme arme'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-HxJqSbu4GAw/Te_JGTwtpyI/AAAAAAAABWI/XjOb1-TRQ1Y/s72-c/reglage_01.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-6112828721357575828</id><published>2009-04-19T14:00:00.007+02:00</published><updated>2011-06-09T03:02:51.081+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Musiques'/><title type='text'>De la musique !</title><content type='html'>J'ai le plaisir de vous présentez ci-dessous 3 nouveaux remix's que j'ai pu réalisé dernièrement.&lt;br /&gt;&lt;br /&gt;Il s'agit de "Blake Reary fear. Frere D'Arme - Hanging" et de "Blake Reary fear. Frere D'Arme - Nowhere near (Tempo 110)" , d'ailleurs ce sont les deux premières présenté ci-dessous :&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-4f3dbbeda940b10f" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v17.nonxt1.googlevideo.com/videoplayback?id%3D4f3dbbeda940b10f%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329859315%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D550F6BD45B4A8A72B3495B504A9CE8A47104E35C.77DEB20D167ADCCFF6CFC1D760482D3EE07FF30E%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D4f3dbbeda940b10f%26offsetms%3D5000%26itag%3Dw160%26sigh%3DM6q85gzM7QDxfFkvK0X6FokfYl4&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v17.nonxt1.googlevideo.com/videoplayback?id%3D4f3dbbeda940b10f%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329859315%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D550F6BD45B4A8A72B3495B504A9CE8A47104E35C.77DEB20D167ADCCFF6CFC1D760482D3EE07FF30E%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D4f3dbbeda940b10f%26offsetms%3D5000%26itag%3Dw160%26sigh%3DM6q85gzM7QDxfFkvK0X6FokfYl4&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-26583bc9c729a116" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v4.nonxt4.googlevideo.com/videoplayback?id%3D26583bc9c729a116%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329859315%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D787AEB90C309C8809D58CCC7BB2C075634C189A0.3C16D82EEF968868549CCDC4561BB8E26FD6FA84%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D26583bc9c729a116%26offsetms%3D5000%26itag%3Dw160%26sigh%3DJ1dBiJFFxNo_iYaFxd9RpAvksHs&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v4.nonxt4.googlevideo.com/videoplayback?id%3D26583bc9c729a116%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329859315%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D787AEB90C309C8809D58CCC7BB2C075634C189A0.3C16D82EEF968868549CCDC4561BB8E26FD6FA84%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D26583bc9c729a116%26offsetms%3D5000%26itag%3Dw160%26sigh%3DJ1dBiJFFxNo_iYaFxd9RpAvksHs&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Pour terminé en beauté, je vous laisse découvrir "Solic Inc. &amp;amp; Frere D'Arme - What I Found Again"&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-888b34abb1490cb4" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v20.nonxt8.googlevideo.com/videoplayback?id%3D888b34abb1490cb4%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329859315%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D8563038B1BA16415CC795BAF380EAF89E94F8D07.72DEB545A74F5DFD396D1E67F1CF5B6F39D5F0CB%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D888b34abb1490cb4%26offsetms%3D5000%26itag%3Dw160%26sigh%3Dk83QQXWca4-1NTgt6stbk16Yk-Y&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v20.nonxt8.googlevideo.com/videoplayback?id%3D888b34abb1490cb4%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329859315%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D8563038B1BA16415CC795BAF380EAF89E94F8D07.72DEB545A74F5DFD396D1E67F1CF5B6F39D5F0CB%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D888b34abb1490cb4%26offsetms%3D5000%26itag%3Dw160%26sigh%3Dk83QQXWca4-1NTgt6stbk16Yk-Y&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Merci à tous d'être ici à suivre les news, soyez plus nombreux la prochaine fois.&lt;br /&gt;A présent, j'aimerai vos avis sur les musiques.&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-6112828721357575828?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=26583bc9c729a116&amp;type=video%2Fmp4' length='0'/><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=4f3dbbeda940b10f&amp;type=video%2Fmp4' length='0'/><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=888b34abb1490cb4&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/6112828721357575828/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=6112828721357575828' title='3 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/6112828721357575828'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/6112828721357575828'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2009/04/de-la-musique.html' title='De la musique !'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-4837888559484350148</id><published>2009-02-14T18:00:00.000+01:00</published><updated>2011-06-09T03:03:10.518+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wilson Chronicles'/><title type='text'>Nouvelle Année, nouveau logo, nouvelles images pour Wilson Chronicles</title><content type='html'>Cela faisait un petit moment qu'on entendait plus parler de ce cher Darren Wilson travaillant à la Division Recherches Militaires de Black Mesa.&lt;br /&gt;&lt;br /&gt;Vous l'aurez remarqué sur le site officiel, le mod se dote d'un nouveau logo, pour des raisons de "compatibilité avec l'histoire".&lt;br /&gt;&lt;br /&gt;Vous remarquerez aussi sur le &lt;a href="http://wilsonchronicles.theeaglesgstudio.com/"&gt;site officiel&lt;/a&gt; de Wilson Chronicles une section dédiée à un futur projet nommé 'Wilson Chronicles 2', Eaglesg ne s'est pas prononcé sur ce sujet.&lt;br /&gt;Plus d'informations devraient arriver bientôt si on se fie à ce qu'il y a écrit sur la page.&lt;br /&gt;&lt;br /&gt;Le mod Source Wilson Chronicles: The Second Encounter, quant à lui propose 5 nouvelles images. Nouvelles images que vous trouverez similaires aux précédentes images présentés dans les deux dernières Media Release.&lt;br /&gt;Même si celles-ci montrent un avancement mineur, c'est à dire certains détails ajoutés ou des bugs graphiques et jouables supprimés.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh6.googleusercontent.com/-RCLYVJ6bp4s/Te5l3OoTW2I/AAAAAAAABVQ/BXFRiyvUdDQ/s1024/hlwctse_001.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 180px;" src="https://lh5.googleusercontent.com/-Qzsy8gtHFio/Te5l9FHiRdI/AAAAAAAABVU/qsBSUYhNb7g/hlwctse_001_300x180.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-jgzqVOOO0Bk/Te5mObhw_LI/AAAAAAAABVY/KJ4qrnCm4NY/s1024/hlwctse_002.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 180px;" src="https://lh3.googleusercontent.com/--qtHxcpEqZU/Te5mWCcMlSI/AAAAAAAABVc/skmshyMD9iQ/hlwctse_002_300x180.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh6.googleusercontent.com/-zvNEhsn9sss/Te5mjdKSgeI/AAAAAAAABVg/a-YaMbP_VdU/s1024/hlwctse_003.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 180px;" src="https://lh4.googleusercontent.com/-tX44XjeRAgw/Te5mrM9RY_I/AAAAAAAABVk/NNRG2u_ua68/hlwctse_003_300x180.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;L'équipe du mod Source recherche d'urgence les personnes suivantes:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;* Codeur&lt;br /&gt;* Animateur&lt;br /&gt;* Modeleur&lt;br /&gt;* Textureur&lt;br /&gt;* Mappeur&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-4837888559484350148?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/4837888559484350148/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=4837888559484350148' title='2 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/4837888559484350148'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/4837888559484350148'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2009/02/nouvelle-annee-nouveau-logo-nouvelles.html' title='Nouvelle Année, nouveau logo, nouvelles images pour Wilson Chronicles'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh5.googleusercontent.com/-Qzsy8gtHFio/Te5l9FHiRdI/AAAAAAAABVU/qsBSUYhNb7g/s72-c/hlwctse_001_300x180.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-4679019332799242532</id><published>2009-01-25T16:00:00.000+01:00</published><updated>2011-06-09T03:03:22.895+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Textures'/><title type='text'>Un pack de textures pour les mains</title><content type='html'>Cela fait maintenant une année que le blog est ouvert, alors pour fêter ça je vous propose de télécharger une petite création que j'ai pu réalisé à partir d'un vieux skin de main crée par &lt;a href="http://www.fpsbanana.com/members/157980"&gt;Antonidos&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Le pack contient les couleurs des mains suivantes :&lt;br /&gt;&lt;blockquote&gt;Bleu&lt;br /&gt;Cyan&lt;br /&gt;Vert&lt;br /&gt;Gris&lt;br /&gt;Rouge&lt;br /&gt;Violet&lt;br /&gt;Jaune&lt;br /&gt;&lt;/blockquote&gt;&lt;span style="font-weight: bold;"&gt;Images:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-HC2geFK1hYs/Te5aNCkS-3I/AAAAAAAABUY/tY_cYyluI24/s1024/red_02.jpg"&gt;&lt;img style="cursor: pointer; width: 250px; height: 150px;" src="https://lh4.googleusercontent.com/-wWFv0nB3ImM/Te5aQE3hDPI/AAAAAAAABUc/WXF2QBpbdIE/red_02_250x150.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-lgBHXwYD6sk/Te5aaqp715I/AAAAAAAABUg/u-mDOSRHWKQ/s1024/green_01.jpg"&gt;&lt;img style="cursor: pointer; width: 250px; height: 150px;" src="https://lh6.googleusercontent.com/-N2omYtoYIkk/Te5aeLwjyGI/AAAAAAAABUk/nyaQNckqnr0/green_01_250x150.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-IPE3btRtoVk/Te5an-DGF3I/AAAAAAAABUo/DwMJ1eA7MAI/s1024/cyan_01.jpg"&gt;&lt;img style="cursor: pointer; width: 250px; height: 150px;" src="https://lh4.googleusercontent.com/-X0IXrZekuGo/Te5arOWtGxI/AAAAAAAABUs/OdSs_sfQEJ8/cyan_01_250x150.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-rdzYgjgWFdY/Te5a3n2CWoI/AAAAAAAABUw/wkhf-gogmec/s1024/yellow_02.jpg"&gt;&lt;img style="cursor: pointer; width: 250px; height: 150px;" src="https://lh5.googleusercontent.com/-HOhN8gNIqYY/Te5bDa2JYTI/AAAAAAAABU0/VjhSFyNDH3M/yellow_02_250x150.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Téléchargement :&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dl.dropbox.com/u/14102985/Textures/hev_iv_hands_freredarme.7z"&gt;H.E.V. 4 hands (7 skins)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Dernière édition : 2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-4679019332799242532?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/4679019332799242532/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=4679019332799242532' title='2 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/4679019332799242532'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/4679019332799242532'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2009/01/un-pack-de-textures-pour-les-mains.html' title='Un pack de textures pour les mains'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh4.googleusercontent.com/-wWFv0nB3ImM/Te5aQE3hDPI/AAAAAAAABUc/WXF2QBpbdIE/s72-c/red_02_250x150.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-3332667244889920430</id><published>2008-12-21T16:00:00.006+01:00</published><updated>2011-06-09T02:32:21.104+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Musiques'/><title type='text'>Des nouvelles en retard</title><content type='html'>Salut à tous,&lt;br /&gt;&lt;br /&gt;Après exactement 2 mois sans nouvelles sur le blog, je dévoile 3 musiques auxquelles j'ai pu travaillé avec FL Studio.&lt;br /&gt;Deux de ces musiques ne sont simplement que des remix's.&lt;br /&gt;La troisième cependant s'inspire de plusieurs morceaux perçu dans « Blake Reary feat Frere D'Arme - Nowhere near ».&lt;br /&gt;&lt;br /&gt;En parlant de « Nowhere near », là voici ci-dessous :&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-28f588443b3b771f" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" 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bgcolor="#FFFFFF"flashvars="flvurl=http://v2.nonxt4.googlevideo.com/videoplayback?id%3D28f588443b3b771f%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329859315%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D4EDD20C4C845859D52AFB1EC981F56C11D5AC323.74CA3E0796528458822695C7EF01AB5228751FD9%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D28f588443b3b771f%26offsetms%3D5000%26itag%3Dw160%26sigh%3Dv4wiu2yDypBZx4OE08fXvUeHoFI&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-27fd112b5dbe6b28" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v3.nonxt7.googlevideo.com/videoplayback?id%3D27fd112b5dbe6b28%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329859315%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D13229ED2AFCE1BDA252DA3F80797365E05421D90.100F50885D2CA6C61CA2F0BBF5C6FF0A7EF2D91B%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D27fd112b5dbe6b28%26offsetms%3D5000%26itag%3Dw160%26sigh%3DxUawZSXt4vND6zhuVAli2zwiegA&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v3.nonxt7.googlevideo.com/videoplayback?id%3D27fd112b5dbe6b28%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329859315%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D13229ED2AFCE1BDA252DA3F80797365E05421D90.100F50885D2CA6C61CA2F0BBF5C6FF0A7EF2D91B%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D27fd112b5dbe6b28%26offsetms%3D5000%26itag%3Dw160%26sigh%3DxUawZSXt4vND6zhuVAli2zwiegA&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Et enfin la troisième et dernière musique que j'ai pu nommer « Go Away »&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-73720a79210ed49a" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v5.nonxt6.googlevideo.com/videoplayback?id%3D73720a79210ed49a%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329859315%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D1AD54D208FE760AF1F77862C0C323813C5689BF8.80F6EC578D90C42FE67A53E220C873B8C4BDA6EA%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D73720a79210ed49a%26offsetms%3D5000%26itag%3Dw160%26sigh%3DJAEA1pVXw-kw6gL3PmqyJ_WcW3s&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v5.nonxt6.googlevideo.com/videoplayback?id%3D73720a79210ed49a%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329859315%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D1AD54D208FE760AF1F77862C0C323813C5689BF8.80F6EC578D90C42FE67A53E220C873B8C4BDA6EA%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D73720a79210ed49a%26offsetms%3D5000%26itag%3Dw160%26sigh%3DJAEA1pVXw-kw6gL3PmqyJ_WcW3s&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Noël approche et les questions tombent pour savoir si Wilson Chronicles sortira ou non en Démo ce 25 et la réponse est simple : le mod a trop de retard pour qu'il y est une démo jouable à ce stade du développement.&lt;br /&gt;Cependant, je vais tout faire pour faire une « Alpha 3 » pour les testeurs privilégiés le plus tôt possible ! (C'est à dire pour ces vacances)&lt;br /&gt;&lt;br /&gt;A bientôt et restez connecté !&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-3332667244889920430?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=27fd112b5dbe6b28&amp;type=video%2Fmp4' length='0'/><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=28f588443b3b771f&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/3332667244889920430/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=3332667244889920430' title='7 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/3332667244889920430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/3332667244889920430'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2008/12/des-nouvelles-en-retard.html' title='Des nouvelles en retard'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-9101949735439390667</id><published>2008-09-21T22:00:00.007+02:00</published><updated>2011-06-09T02:32:58.852+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mapping'/><title type='text'>ba_jail_escape</title><content type='html'>Bonjour à tous,&lt;br /&gt;&lt;br /&gt;Beaucoup de personnes connaissent le mode de jeu '&lt;span style="FONT-WEIGHT: bold"&gt;Jailbreak&lt;/span&gt;' jouable sur Counter-Strike Source, n'est ce pas ? Bref, je m'en suis inspiré lors de mon temps libre dans la réalisation d'une map ce style. C'est un mode de jeu assez unique dans ce genre alors que les belles maps ne sont pas au rendez-vous.&lt;br /&gt;&lt;br /&gt;Comme nom de départ pour la map j'ai pu choisir '&lt;span style="FONT-WEIGHT: bold"&gt;ba_jail_escape&lt;/span&gt;'.&lt;br /&gt;&lt;br /&gt;Maintenant place aux deux images :&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-u7h0ISYN3dg/TebR9lC820I/AAAAAAAABTg/VQYmZ54Y1H4/s1024/ba_jail_escape_001.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh4.googleusercontent.com/-d-eScdGNqrc/TfAEXASXGSI/AAAAAAAABZM/12onqQ34SaY/ba_jail_escape_001_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt; &lt;a href="https://lh3.googleusercontent.com/-5ZKZ5H2IZGc/TebSN8QBMBI/AAAAAAAABTo/zGPpyK3SMYQ/s1024/ba_jail_escape_002.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh5.googleusercontent.com/-d1B2ON0azwI/TfAEi1R1ryI/AAAAAAAABZU/pgF1Uh_rPHc/ba_jail_escape_002_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;N'hésitez pas à commenter.&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-9101949735439390667?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/9101949735439390667/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=9101949735439390667' title='8 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/9101949735439390667'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/9101949735439390667'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2008/09/bajailescape.html' title='ba_jail_escape'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh4.googleusercontent.com/-d-eScdGNqrc/TfAEXASXGSI/AAAAAAAABZM/12onqQ34SaY/s72-c/ba_jail_escape_001_400x250.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-8288121495806639812</id><published>2008-08-19T16:00:00.001+02:00</published><updated>2011-06-09T14:21:39.736+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wilson Chronicles'/><title type='text'>Media Release #4 pour Wilson Chronicles: The Second Encounter</title><content type='html'>Après &lt;span style="font-weight: bold;"&gt;27 images&lt;/span&gt; et seulement quelques jours de la troisième Média, la &lt;span style="font-weight: bold;"&gt;Media Release #4&lt;/span&gt; composé de nouvelles images est disponible !&lt;br /&gt;Le mod quand à lui passera du stade de l'&lt;span style="font-style: italic;"&gt;Alpha 2&lt;/span&gt; Interne à la version &lt;span style="font-style: italic;"&gt;Alpha 3&lt;/span&gt; Interne.&lt;br /&gt;Les fichiers globaux du jeu dépasseront surement les 1Go.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Images :&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh6.googleusercontent.com/-87wfIoxVTu8/TebPFNuHWmI/AAAAAAAABSw/Y0K7lrV2KwE/s912/hlwctse_media4_001.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="https://lh4.googleusercontent.com/-euQX8kbJM2I/TfC4vIZ3a4I/AAAAAAAABlE/3QrFKyJLqfE/hlwctse_media3_004_400x300.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt; &lt;a href="https://lh6.googleusercontent.com/-cAwvaX0ehN4/TebPOhJtDVI/AAAAAAAABS4/RTaEJDENDqc/s912/hlwctse_media4_002.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="https://lh4.googleusercontent.com/-3IXLQ99MUTg/TfC6aPfX4tI/AAAAAAAABlU/TpdDwy2swSU/hlwctse_media4_002_400x300.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-WUhncwN3Ewc/TebPXLU864I/AAAAAAAABTA/MNWAlcfOgyE/s912/hlwctse_media4_003.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="https://lh4.googleusercontent.com/-tDr7RCWDbk0/TfC6koIZd8I/AAAAAAAABlY/6R8LAdzkxfA/hlwctse_media4_003_400x300.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt; &lt;a href="https://lh6.googleusercontent.com/-Mf00BrzClps/TebPgEeHXbI/AAAAAAAABTI/C7E-yBaNlWg/s912/hlwctse_media4_004.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="https://lh6.googleusercontent.com/-s-qOKnFY1II/TfC6t90amWI/AAAAAAAABlc/quwq7cVNHyI/hlwctse_media4_004_400x300.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;N'oubliez pas de rejoindre le groupe communautaire du &lt;a href="http://steamcommunity.com/groups/wilson_chronicles_official_group"&gt;mod&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-8288121495806639812?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/8288121495806639812/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=8288121495806639812' title='6 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/8288121495806639812'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/8288121495806639812'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2008/08/media-release-4-pour-wilson-chronicles.html' title='Media Release #4 pour Wilson Chronicles: The Second Encounter'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh4.googleusercontent.com/-euQX8kbJM2I/TfC4vIZ3a4I/AAAAAAAABlE/3QrFKyJLqfE/s72-c/hlwctse_media3_004_400x300.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-2291537510957845793</id><published>2008-08-07T16:00:00.002+02:00</published><updated>2011-07-25T03:00:47.224+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wilson Chronicles'/><title type='text'>Media Release #3 pour Wilson Chronicles: The Second Encounter</title><content type='html'>La troisième Media Release de Wilson Chronicles : The Second Encounter est disponible après 4 mois d'absence sur la toile.&lt;br /&gt;&lt;br /&gt;On peut accueillir chaleureusement là bienvenue aux nouveaux membres qui sont Raph et Ülfen.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Raph&lt;/span&gt; se chargera en particulier du code du mod et &lt;span style="font-weight: bold;"&gt;Ülfen&lt;/span&gt; de créer les nouvelles textures 3D du jeu.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Images :&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-8RO9KzzKjC8/TebEz5kG-rI/AAAAAAAABSA/IjyzbY8D634/s912/hlwctse_media3_001.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="https://lh5.googleusercontent.com/-I8t-94D1IPI/TfC4EfCbsDI/AAAAAAAABk4/5qaSe8oR2UY/hlwctse_media3_001_400x300.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-FQXBcsTJo0c/TebE86yaziI/AAAAAAAABSI/MdseUrA90ME/s912/hlwctse_media3_002.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="https://lh6.googleusercontent.com/-wdEAOpB85wk/TfC4WKltQWI/AAAAAAAABk8/iZvqY6YxHAk/hlwctse_media3_002_400x300.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-jIpyPoBTKnU/TebFFjJcg6I/AAAAAAAABSQ/5qqLruSYQz4/s912/hlwctse_media3_003.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="https://lh4.googleusercontent.com/-DNdTQeo_bOg/TfC4jRz-XUI/AAAAAAAABlA/8nIhjBS9ZbE/hlwctse_media3_003_400x300.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-BnTjnAssGYI/TebFRLnC9kI/AAAAAAAABSY/AksQDhOeXc0/s912/hlwctse_media3_004.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="https://lh4.googleusercontent.com/-euQX8kbJM2I/TfC4vIZ3a4I/AAAAAAAABlE/3QrFKyJLqfE/hlwctse_media3_004_400x300.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Le mod quant à lui est passé sous la Orange Box avec comme nouveauté le code source qui est déjà présent dans l'alpha actuelle du mod.&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-2291537510957845793?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/2291537510957845793/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=2291537510957845793' title='7 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/2291537510957845793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/2291537510957845793'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2008/08/media-release-3-pour-wilson-chronicles.html' title='Media Release #3 pour Wilson Chronicles: The Second Encounter'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh5.googleusercontent.com/-I8t-94D1IPI/TfC4EfCbsDI/AAAAAAAABk4/5qaSe8oR2UY/s72-c/hlwctse_media3_001_400x300.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-2036881091140366224</id><published>2008-07-19T18:00:00.000+02:00</published><updated>2011-06-09T02:33:35.092+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Textures'/><title type='text'>Texture Pack Source 02</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Description :&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;Second pack de textures pour le moteur Source Engine contenant 68 textures, fonctionne sur les moteurs suivants :&lt;br /&gt;&lt;br /&gt;Counter-Strike Source&lt;br /&gt;Day Of Defeat Source)&lt;br /&gt;Half-Life 2&lt;br /&gt;Half-Life 2 : Deathmatch&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;blockquote&gt;Version : 1&lt;br /&gt;Taille : 9.5Mo&lt;/blockquote&gt;&lt;span style="font-weight: bold;"&gt;Images :&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh6.googleusercontent.com/-cYWZZOpbYeE/TeaiWQV6hPI/AAAAAAAABRQ/bO00FhxzxfU/s1024/texture_pack_source_02_001.jpg"&gt;&lt;img style="cursor: pointer; width: 250px; height: 150px;" src="https://lh6.googleusercontent.com/-7a3msorqK4E/TeaicAcjw9I/AAAAAAAABRU/xE71lAzCcPM/texture_pack_source_02_001_250x150.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-fJkbxvUerl4/Teaij-2xm1I/AAAAAAAABRY/2grtuRz7iQo/s1024/texture_pack_source_02_002.jpg"&gt;&lt;img style="cursor: pointer; width: 250px; height: 150px;" src="https://lh4.googleusercontent.com/-Jdx9hT73Ew8/TeaimkfHJkI/AAAAAAAABRc/1tzLvLAJ0dQ/texture_pack_source_02_002_250x150.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-vS7Gji8FfHA/TeaiuPC-hlI/AAAAAAAABRg/TjkWinv8VJI/s1024/texture_pack_source_02_003.jpg"&gt;&lt;img style="cursor: pointer; width: 250px; height: 150px;" src="https://lh6.googleusercontent.com/-1QOXObdb4aM/TeaixVT2huI/AAAAAAAABRk/RbXO637yReM/texture_pack_source_02_003_250x150.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-j2P2rHovryQ/Teai4gf6NII/AAAAAAAABRo/tXj-rWwz5oE/s1024/texture_pack_source_02_004.jpg"&gt;&lt;img style="cursor: pointer; width: 250px; height: 150px;" src="https://lh3.googleusercontent.com/-2trMPMIut-c/Teai7uDubeI/AAAAAAAABRs/SkrjHGBujmc/texture_pack_source_02_004_250x150.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Téléchargement :&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dl.dropbox.com/u/14102985/Textures/texture_pack_source_02_freredarme.7z"&gt;Texture Pack Source 02&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-2036881091140366224?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/2036881091140366224/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=2036881091140366224' title='5 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/2036881091140366224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/2036881091140366224'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2008/07/texturepacksource02-disponible.html' title='Texture Pack Source 02'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-7a3msorqK4E/TeaicAcjw9I/AAAAAAAABRU/xE71lAzCcPM/s72-c/texture_pack_source_02_001_250x150.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-2784883271149933402</id><published>2008-06-23T16:00:00.000+02:00</published><updated>2011-06-09T02:33:39.819+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wilson Chronicles'/><title type='text'>Connaissez - vous ce soundtrack ?</title><content type='html'>Connaissez-vous le soundtrack de « Wilson Chronicles : The Second Encounter » ?&lt;br /&gt;&lt;br /&gt;Si ce n'est pas le cas, je vous invite à le découvrir. Ce soundtrack se compose de 8 musiques qui seront accompagnés tout au long du joueur dans le mod.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="https://lh5.googleusercontent.com/-dXc_hKTKPwM/TeY3FfyxFQI/AAAAAAAABQw/Li4jgL1c5Rg/hlwc_soundtrack_001.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 200px;" src="https://lh5.googleusercontent.com/-dXc_hKTKPwM/TeY3FfyxFQI/AAAAAAAABQw/Li4jgL1c5Rg/hlwc_soundtrack_001.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;C'est disponible ci-dessous à cette adresse :&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.moddb.com/mods/wilson-chronicles/downloads/wilson-chronicles-the-second-encounter-soundtrack"&gt;Wilson Chronicles : The Second Encounter Soundtrack&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Dernière édition le 1 juin 2011.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-2784883271149933402?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/2784883271149933402/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=2784883271149933402' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/2784883271149933402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/2784883271149933402'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2008/06/vous-connaissez-ce-soundtrack.html' title='Connaissez - vous ce soundtrack ?'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh5.googleusercontent.com/-dXc_hKTKPwM/TeY3FfyxFQI/AAAAAAAABQw/Li4jgL1c5Rg/s72-c/hlwc_soundtrack_001.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-9034948952328557712</id><published>2008-05-25T20:00:00.006+02:00</published><updated>2011-06-09T14:06:05.720+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shooting Range'/><title type='text'>Version 1.1 disponible pour Shooting Range !</title><content type='html'>La version 1.1 de Shooting Range ayant pour but de corriger et d'ajouter plusieurs choses non perçu auparavant est maintenant disponible en téléchargement.&lt;br /&gt;Un petit changelog est disponible ci-dessous dont de nouvelles images.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Images :&lt;/span&gt;&lt;br /&gt;&lt;blockquote&gt;[AJOUT] HDR pour "Shooting Range"&lt;br /&gt;[AJOUT] Configuration par défaut&lt;br /&gt;[AJOUT] Widescreen backgrounds&lt;br /&gt;[AJOUT] Fusil à Pompe ironsight&lt;br /&gt;[AJOUT] Steam Icon&lt;br /&gt;[AJOUT] Nouveau HUD&lt;br /&gt;&lt;br /&gt;[FIX] Titres des maps dans les nouveaux chapitres&lt;br /&gt;[FIX] Dont plusieurs choses non dites qui sont fixées dans "Shooting Range"&lt;br /&gt;[FIX] Pistolet ironsight&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-mNq3DiJdTTI/TeYpmIXczaI/AAAAAAAABQM/ZQ34w1BG9Hk/s800/shooting_range001_v1.1.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 240px;" src="https://lh5.googleusercontent.com/-YU8kajFOKa0/TfC2eOlQaHI/AAAAAAAABkY/LnM0aKaYbcs/shooting_range001_v1.1_300x240.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-FiieBTJn2nQ/TeYvZYe1WZI/AAAAAAAABQU/vZBLm1gCwdM/s800/shooting_range002_v1.1.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 240px;" src="https://lh6.googleusercontent.com/-7qDbWwt6B4Y/TfC2nYwMOvI/AAAAAAAABkc/T-ltCPLpExk/shooting_range002_v1.1_300x240.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-18Lb2sO3jCk/TeYyaE4yctI/AAAAAAAABQc/bK3XF6tLTkY/s800/shooting_range003_v1.1.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 240px;" src="https://lh6.googleusercontent.com/-SPiAlafWGvc/TfC2zHRJdJI/AAAAAAAABkg/q3FeeRiseLk/shooting_range003_v1.1_300x240.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-gth7Ldqhqmk/TeYzi31b2EI/AAAAAAAABQk/tz2iIdVM5E0/s800/shooting_range004_v1.1.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 240px;" src="https://lh4.googleusercontent.com/-tonCeA7G0Pk/TfC28lE5MiI/AAAAAAAABkk/nz5GKtE02a8/shooting_range004_v1.1_300x240.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.moddb.com/mods/shooting-range/downloads/shooting-range-v11"&gt;Shooting Range v1.1&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-9034948952328557712?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/9034948952328557712/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=9034948952328557712' title='2 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/9034948952328557712'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/9034948952328557712'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2008/05/shooting-range-v11-disponible.html' title='Version 1.1 disponible pour Shooting Range !'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh5.googleusercontent.com/-YU8kajFOKa0/TfC2eOlQaHI/AAAAAAAABkY/LnM0aKaYbcs/s72-c/shooting_range001_v1.1_300x240.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-2038527941057825905</id><published>2008-05-16T16:00:00.001+02:00</published><updated>2011-06-09T13:58:44.785+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mapping'/><title type='text'>Le projet de l'ombre avance !</title><content type='html'>Le projet sortie de l'ombre avance à petit pas, la preuve avec plusieurs aperçus que vous pouvez voir ci-dessous :&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-_4jqr-iRPc8/TeYcVlI-63I/AAAAAAAABPQ/uS5PplUDmLc/s800/projet0_001.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 240px;" src="https://lh3.googleusercontent.com/-eSRuFs9X_qg/TfC05DqSJBI/AAAAAAAABj4/828O-dsSScQ/projet0_001_300x240.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-aSWw6EdpQLQ/TeYdLe1AqzI/AAAAAAAABPY/04XH4avVyIs/s800/projet0_002.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 240px;" src="https://lh3.googleusercontent.com/-rlNTDRQodXY/TfC1KDsuVyI/AAAAAAAABj8/-UwPXKpoXz4/projet0_002_300x240.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-PV2JPh9FV48/TeYdf_CtNoI/AAAAAAAABPg/4LkVRoVLSuE/s800/projet0_003.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 240px;" src="https://lh3.googleusercontent.com/-PutcQikJof8/TfC1Ur4ogsI/AAAAAAAABkA/LIrAfKLWD-Q/projet0_003_300x240.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Si vous avez des avis, n’hésitez pas.&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-2038527941057825905?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/2038527941057825905/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=2038527941057825905' title='8 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/2038527941057825905'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/2038527941057825905'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2008/05/le-projet-secret-avance.html' title='Le projet de l&apos;ombre avance !'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh3.googleusercontent.com/-eSRuFs9X_qg/TfC05DqSJBI/AAAAAAAABj4/828O-dsSScQ/s72-c/projet0_001_300x240.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-4568932918603808318</id><published>2008-05-03T16:00:00.001+02:00</published><updated>2011-06-09T13:49:51.071+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wilson Chronicles'/><title type='text'>Seconde Média pour Wilson Chronicles: The Second Encounter</title><content type='html'>Après plus de 17 jours qui nous sépare de première média du mod, la seconde média est disponible avec plusieurs images qui peuvent être aperçu ci-dessous.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Images :&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-x1hrQTQ4Ghg/TeU3B89S9VI/AAAAAAAABNg/vTyQ1KD3IWs/s912/hlwctse_media_001.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="https://lh5.googleusercontent.com/-htlGBBE5JW0/TfCye0MZjfI/AAAAAAAABjI/NaH5FnKWwTo/hlwctse_media_001_400x300.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-A55Te5dVQ68/TeU4KD02gXI/AAAAAAAABNw/kSrfD4neyzI/s912/hlwctse_media_002.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="https://lh6.googleusercontent.com/-uY_3y63rVJ4/TfCyydfw0LI/AAAAAAAABjM/E2fybnon36s/hlwctse_media_002_400x300.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh6.googleusercontent.com/-4tpcPsd_HVc/TeU4S42dvRI/AAAAAAAABN4/GyHx90oF67Y/s912/hlwctse_media_003.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="https://lh4.googleusercontent.com/-EvSlAjqyRnA/TfCzAX3SMdI/AAAAAAAABjQ/trdsfLnqfdQ/hlwctse_media_003_400x300.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-B6eJzBMKFQE/TeU4bLztlDI/AAAAAAAABOA/cIG61WtW8xY/s912/hlwctse_media_004.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="https://lh4.googleusercontent.com/-6Q-wWpzoNto/TfCzLLOzBvI/AAAAAAAABjU/ZWHr41bLWe4/hlwctse_media_004_400x300.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-4568932918603808318?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/4568932918603808318/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=4568932918603808318' title='3 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/4568932918603808318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/4568932918603808318'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2008/05/media-release-2-pour-wilson-chronicles.html' title='Seconde Média pour Wilson Chronicles: The Second Encounter'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh5.googleusercontent.com/-htlGBBE5JW0/TfCye0MZjfI/AAAAAAAABjI/NaH5FnKWwTo/s72-c/hlwctse_media_001_400x300.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-7373577322909822482</id><published>2008-04-15T20:00:00.000+02:00</published><updated>2011-06-09T02:34:35.975+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wilson Chronicles'/><title type='text'>Première Media pour Wilson Chronicles: The Second Encounter</title><content type='html'>La première Media Release pour « &lt;span style="font-weight:bold;"&gt;Wilson Chronicles: The Second Encounter&lt;/span&gt; » s'est dérouler avec succès.&lt;br /&gt;&lt;br /&gt;Une petite miniature de la news sur Half-Life Fusion est disponible ci-dessus :&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-F2ydzuCv-74/TeUto_WH5rI/AAAAAAAABNA/0R3iR3ETNmA/s720/wilson_chronicles_media1_halflifefusion.JPG"&gt;&lt;img style="cursor: pointer; width: 400px; height: 350px;" src="https://lh4.googleusercontent.com/-KAk_rppiqR8/TeUuWjDoEgI/AAAAAAAABNE/rOko-1-AhZI/wilson_chronicles_media1_halflifefusion_400x350.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;La news complète est disponible &lt;a href="http://www.moddb.com/mods/wilson-chronicles/news/media-release-114"&gt;à cette adresse&lt;/a&gt;&lt;a href="http://www.moddb.com/mods/wilson-chronicles/news/media-release-114"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-7373577322909822482?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/7373577322909822482/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=7373577322909822482' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/7373577322909822482'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/7373577322909822482'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2008/04/media-release-1-pour-wilson-chronicles.html' title='Première Media pour Wilson Chronicles: The Second Encounter'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh4.googleusercontent.com/-KAk_rppiqR8/TeUuWjDoEgI/AAAAAAAABNE/rOko-1-AhZI/s72-c/wilson_chronicles_media1_halflifefusion_400x350.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-5105458828651183618</id><published>2008-04-14T16:00:00.009+02:00</published><updated>2011-06-09T02:34:44.323+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Autres'/><title type='text'>Le temps d'une jaquette</title><content type='html'>Je suis fière de vous présentez ma première jaquette réalisé avec '&lt;span style="font-weight: bold;"&gt;Acdsee&lt;/span&gt;' et '&lt;span style="font-weight: bold;"&gt;Photo Editor 3.1&lt;/span&gt;'&lt;br /&gt;&lt;br /&gt;Cette jaquette est dédié uniquement au mod « &lt;span style="font-style: italic;"&gt;Half-Life 2 Old School&lt;/span&gt; » qui est réalisé par &lt;span style="font-weight: bold;"&gt;Al.bundy&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-Ij3OBrcDDoo/TeJQKaUt_-I/AAAAAAAABMY/_A-aYgJE1kg/halflife2oldschool_cover.jpg"&gt;&lt;img style="cursor: pointer; width: 450px; height: 300px;" src="https://lh4.googleusercontent.com/-IZ13aunkgo0/TeJRDMkdz0I/AAAAAAAABMo/Wtrr0VMEjrY/halflife2oldschool_cover_450x300.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;La taille de la jaquette est de &lt;span style="font-weight: bold;"&gt;948x637&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;La sortie du mod est estimé pour le 2 mai, alors les fans seront content à l'idée de pouvoir mettre leur mod favori en boite en découvrant cette jaquette avant l"heure.&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-5105458828651183618?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/5105458828651183618/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=5105458828651183618' title='5 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/5105458828651183618'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/5105458828651183618'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2008/04/une-jaquette-une.html' title='Le temps d&apos;une jaquette'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh4.googleusercontent.com/-IZ13aunkgo0/TeJRDMkdz0I/AAAAAAAABMo/Wtrr0VMEjrY/s72-c/halflife2oldschool_cover_450x300.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-6860499215387251763</id><published>2008-04-09T14:00:00.000+02:00</published><updated>2011-06-09T02:34:52.911+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Half-Life 2 Evolution'/><title type='text'>Half-Life 2 Evolution, vous connaissez ?</title><content type='html'>&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;Half-Life 2 Evolution, vous connaissez ?&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;br /&gt;Half-Life 2 Evolution est un mod ou le joueur incarne Gordon Freeman dans les maps original de Half-Life 2.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;Ou est le changement finalement ?&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;br /&gt;On y arrive, patiente, le changement avec ce mod est l'intégration d'un nouveau HUD, de nouveaux models ainsi que de nouveaux sons et effets.&lt;br /&gt;&lt;br /&gt;Half-Life 2 Evolution n'est pas un gros mod à classé aux cotés de « Black Mesa Source » ou « Insurgency ». Loin de là, c'est un petit mod sympathique crée par 'Warlod42' et moi même.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Images :&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-CnffR_0C2rg/TeJCkPw5ceI/AAAAAAAABLg/aPcS4GL2-1k/hl2_evolution_0001.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 225px;" src="https://lh6.googleusercontent.com/-WPNI1_erGNE/TfAOLlHvl4I/AAAAAAAABcM/8pHIhSzIp9U/hl2_evolution_0001_300x225.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh6.googleusercontent.com/-XM9MGeZIiuY/TeJCrq4tyMI/AAAAAAAABLo/R-tozcfs2fM/hl2_evolution_0002.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 225px;" src="https://lh3.googleusercontent.com/-_n_RQ7gjFg4/TfAOR0l3s5I/AAAAAAAABcQ/SOJ7KP0tXUw/hl2_evolution_0002_300x225.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-RQjwDdiXeP0/TeJC0CpwCxI/AAAAAAAABLw/OJmTcT6OUpg/hl2_evolution_0003.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 225px;" src="https://lh6.googleusercontent.com/-IafJ45qqn9M/TfAOcK45JLI/AAAAAAAABcU/FBbdmkky7LQ/hl2_evolution_0003_300x225.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-7fUvSAHA4ww/TeJC7nHGzkI/AAAAAAAABL4/8rci4px-0Lw/hl2_evolution_0004.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 225px;" src="https://lh5.googleusercontent.com/-MbFJ1RBx-vk/TfAOi2WNjnI/AAAAAAAABcY/q7aNyfs7LrU/hl2_evolution_0004_300x225.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Téléchargement :&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.moddb.com/mods/10756/half-life-2-evolution/downloads/10567/half-life-2-evolution-beta-10"&gt;Half-Life 2 Evolution Beta 1.0&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-6860499215387251763?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/6860499215387251763/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=6860499215387251763' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/6860499215387251763'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/6860499215387251763'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2008/04/half-life-2-evolution-connaissez-vous.html' title='Half-Life 2 Evolution, vous connaissez ?'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-WPNI1_erGNE/TfAOLlHvl4I/AAAAAAAABcM/8pHIhSzIp9U/s72-c/hl2_evolution_0001_300x225.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-3990898362891979028</id><published>2008-03-16T14:00:00.000+01:00</published><updated>2011-06-09T02:35:06.825+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='City 17'/><title type='text'>Beta 2 pour City 17</title><content type='html'>Nous y sommes, la Beta 2 pour City 17 est maintenant disponible alors que celle ci contient certains bugs comme la première release.&lt;br /&gt;&lt;br /&gt;Pour les processeurs de la version Beta 1, un patch a été mis à disposition.&lt;br /&gt;Pour le reste ne possédant aucune versions ultérieures, la Beta 2 est proposé dans sa version complète.&lt;br /&gt;&lt;br /&gt;Le changelog de cette version est proposé ci-dessous :&lt;br /&gt;&lt;blockquote&gt;Ajouts :&lt;br /&gt;&lt;br /&gt;Ajout de 8 maps (au total 10 maps)&lt;br /&gt;Ajout de 9 background (au total 10 background)&lt;br /&gt;Ajout de certains sons pour les npc&lt;br /&gt;&lt;br /&gt;Modifications :&lt;br /&gt;&lt;br /&gt;Modification de textures pour les models&lt;br /&gt;Modification de certains effets et certaines textures&lt;br /&gt;Modification du dossier 'scripts'&lt;br /&gt;Modification du dossier 'cfg'&lt;br /&gt;Modification du dossier 'vgui/chapters'&lt;br /&gt;Modification du dossier 'ressource'&lt;br /&gt;Modification du gameinfo.txt&lt;br /&gt;&lt;/blockquote&gt;Le mod  complet en version Beta 2 pèse environs 120Mo alors que le patch pour  passer de la Beta 1 à la Beta 2 pèse 55Mo.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Téléchargement :&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.moddb.com/mods/city-17/downloads/city-17-v40-beta-1"&gt;City 17 v4.0 Beta 1&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.moddb.com/mods/city-17/downloads/city-17-v40-beta-1-to-beta-2"&gt;City 17 v4.0 Beta 1 vers Beta 2&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.moddb.com/mods/city-17/downloads/city-17-v40-beta-2"&gt;City 17 v4.0 Beta 2&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-3990898362891979028?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/3990898362891979028/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=3990898362891979028' title='4 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/3990898362891979028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/3990898362891979028'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2008/03/city-17-v40-beta-2-disponible.html' title='Beta 2 pour City 17'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-2762097757070165713</id><published>2008-03-09T14:00:00.005+01:00</published><updated>2011-06-09T02:35:18.632+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='City 17'/><title type='text'>City 17 v4.0 disponible dès maintenant</title><content type='html'>City 17 en version 4.0 Beta 1 est disponible alors que celle ci n'a pas été annoncé dessuite sur la plupart des sites qui suivent l'actualité des mods.&lt;br /&gt;Cette version inclut un arsenal de 20 armes, de nouveaux models, skins, sons, ainsi que de nouveaux effets dont 2 nouvelles maps.&lt;br /&gt;&lt;br /&gt;Quelques légers problèmes sont présent comme l'entré de la commande 'impulse 101' dans la console, celui ci ne donne pas la totalité des armes du mod, c'est à dire que 3 armes du mod ne sont pas présente.&lt;br /&gt;Pour pouvoir joué avec celle ci, il vous suffit d'ouvrir la console du jeu et entrez ces commandes :&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;give weapon_ar2&lt;br /&gt;give weapon_cmp150&lt;br /&gt;give weapon_stunstick&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Autre problème majeur : il est impossible de sauvegarder la partie, sans cela le jeu retournera sur windows.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Images :&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-3-hnQFQAn3k/TeI4nOCe9JI/AAAAAAAABKA/MZi7rxKP9vo/s800/city17_beta1_0001.jpg"&gt;&lt;img style="cursor: pointer; width: 310px; height: 250px;" src="https://lh6.googleusercontent.com/-L8-f6-ucr1k/TfAL1kfPDYI/AAAAAAAABbg/l5CwHuZkwc8/city17_beta1_0001_310x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-Mzor2t5hHL4/TeI49OxS5HI/AAAAAAAABKI/ZVUjf2F_prA/s800/city17_beta1_0002.jpg"&gt;&lt;img style="cursor: pointer; width: 310px; height: 250px;" src="https://lh4.googleusercontent.com/-iDZ_Xse5Wo8/TfAMEUFGH5I/AAAAAAAABbk/mX76hDxoRrc/city17_beta1_0002_310x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh6.googleusercontent.com/-ViuA93DOV-M/TeI5OvFVQTI/AAAAAAAABKQ/LFWVlSjkPU4/s800/city17_beta1_0003.jpg"&gt;&lt;img style="cursor: pointer; width: 310px; height: 250px;" src="https://lh5.googleusercontent.com/-wKFNF1Kh_qs/TfAMOi2eCgI/AAAAAAAABbo/T-KezijpgPc/city17_beta1_0003_310x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-pdc2KK7a4L8/TeI5oR-TurI/AAAAAAAABKY/uFWdEcnJYoQ/s800/city17_beta1_0004.jpg"&gt;&lt;img style="cursor: pointer; width: 310px; height: 250px;" src="https://lh5.googleusercontent.com/-5P5mY9zPJ0Q/TfAMmX4bFTI/AAAAAAAABbs/OGAaSP6O0Pw/city17_beta1_0004_310x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Téléchargement :&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.moddb.com/mods/city-17/downloads/city-17-v40-beta-1"&gt;City 17 v4.0&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-2762097757070165713?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/2762097757070165713/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=2762097757070165713' title='4 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/2762097757070165713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/2762097757070165713'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2008/03/city-17-v40-disponible-ds-maintenant.html' title='City 17 v4.0 disponible dès maintenant'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-L8-f6-ucr1k/TfAL1kfPDYI/AAAAAAAABbg/l5CwHuZkwc8/s72-c/city17_beta1_0001_310x250.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-4881974983198177657</id><published>2008-02-17T14:00:00.009+01:00</published><updated>2011-06-09T02:35:39.279+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mapping'/><title type='text'>Une simple map ou une campagne solitaire ?</title><content type='html'>Pour l'instant c'est une map avec des textures et quelques modèles de Counter-Strike Source mais qui pourrai être adapté comme une petite campagne solo contenant quelques armes custom. En attendant les aperçus sont ci-dessous :&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-PZGETIFGtZY/TeIyBRqFp3I/AAAAAAAABIo/pNwdjk187kQ/s1024/unknown_name0001.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh6.googleusercontent.com/-RczavRlMhpw/TfAG-Ug8fBI/AAAAAAAABaQ/Gg8v4BxCOgo/unknown_name0001_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/-9_mgZWBTr1A/TeIyXOEZFnI/AAAAAAAABIw/d96vdY3DZdk/s1024/unknown_name0002.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh6.googleusercontent.com/-ctcZzTCNVLk/TfAHGa8MmhI/AAAAAAAABaU/AulOkN9QIeQ/unknown_name0002_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-Z-twICzwlEI/TeIyoWl_CiI/AAAAAAAABI4/4b8hEY5HGqk/s1024/unknown_name0003.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh6.googleusercontent.com/-QWCFEZGi8BQ/TfAHSti_kpI/AAAAAAAABaY/CxQzFdLqYUY/unknown_name0003_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;A noté que les images sont toujours en progression.&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-4881974983198177657?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/4881974983198177657/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=4881974983198177657' title='4 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/4881974983198177657'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/4881974983198177657'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2008/02/abandon-une-map-ou-un-mod.html' title='Une simple map ou une campagne solitaire ?'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-RczavRlMhpw/TfAG-Ug8fBI/AAAAAAAABaQ/Gg8v4BxCOgo/s72-c/unknown_name0001_400x250.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-5141109881304876719</id><published>2008-02-11T00:00:00.008+01:00</published><updated>2011-06-09T02:35:57.171+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mapping'/><title type='text'>FY_Playground</title><content type='html'>FY_Playground est une map Fight Yard pour Counter-Strike Source.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Version: 1 edited&lt;br /&gt;Taille: 2.6Mo&lt;br /&gt;Joueurs: 16&lt;br /&gt;Temps de la journée: Jour/Lumière&lt;br /&gt;Saison: Ete&lt;br /&gt;Textures: Standard&lt;br /&gt;Taille de la map: Petite&lt;br /&gt;Environnement: Intérieur&lt;br /&gt;Effets: HDR&lt;br /&gt;Armes: Toutes&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Images&lt;/span&gt; :&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-xgfPx99rR5E/TeGqEkXNWpI/AAAAAAAABG8/EMNiQqDsTJ8/s1024/fy_playground_v1_edited0001.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh6.googleusercontent.com/-YgXmTXamCA8/TfAI3I0Zp6I/AAAAAAAABa8/6lslytZV8Ug/fy_playground_v1_edited0001_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-hxZQ23bUJN4/TeGrVxQmRRI/AAAAAAAABHE/_ASI-pV83gE/s1024/fy_playground_v1_edited0002.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh6.googleusercontent.com/-9fHDztrSmk0/TfAJBkADVFI/AAAAAAAABbA/13m5DNScoS8/fy_playground_v1_edited0002_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh3.googleusercontent.com/-9264TP5qBXc/TeGrnW50jeI/AAAAAAAABHM/eYQ2HDERhHA/s1024/fy_playground_v1_edited0003.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh5.googleusercontent.com/-HBaYYt00eMA/TfAJO54lSEI/AAAAAAAABbE/2_feCZp-XQ4/fy_playground_v1_edited0003_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/-qkuDPavvivo/TeGr9I9XtnI/AAAAAAAABHU/5ph6YAuSCg8/s1024/fy_playground_v1_edited0004.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh3.googleusercontent.com/-PRnT2B7MUqw/TfAJXh_gXeI/AAAAAAAABbI/RC4LpGOFo1E/fy_playground_v1_edited0004.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Téléchargement&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dl.dropbox.com/u/14102985/Mapping/FY_Playground_v1_edited_freredarme.7z"&gt;FY_Playground_v1_edited&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011 ( la map est différente de celle de 2008)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-5141109881304876719?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/5141109881304876719/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=5141109881304876719' title='3 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/5141109881304876719'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/5141109881304876719'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2008/02/fyplaygroundv1.html' title='FY_Playground'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-YgXmTXamCA8/TfAI3I0Zp6I/AAAAAAAABa8/6lslytZV8Ug/s72-c/fy_playground_v1_edited0001_400x250.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-772123188313908437</id><published>2008-01-27T14:00:00.000+01:00</published><updated>2011-06-09T02:36:26.978+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Autres'/><title type='text'>Qu'est ce qu'une map ?</title><content type='html'>Une map n'est pas simplement une carte que l'on commence et que l'on fini du jour au lendemain, au contraire une map peut être accompagné de nouveaux models, textures ou bien elle peut être intégré à un mod.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="https://lh6.googleusercontent.com/_GtJ_URRjlF4/Taym6oLDMAI/AAAAAAAABA0/zMfOKS7YeNc/map_v1.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 150px;" src="https://lh6.googleusercontent.com/_GtJ_URRjlF4/Taym6oLDMAI/AAAAAAAABA0/zMfOKS7YeNc/map_v1.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Pour bien commencer une map, il faut avoir les idées fixe et non des idées mélangées à une soupe que l'on mange le soir en rentrant chez soi.&lt;br /&gt;Un plan peut parfois aider, c'est à dire un plan avec tout pleins de détails et non un gribouillis qu'on jette 2 minutes après pour pouvoir le refaire pire qu'auparavant.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;D'où vient l'idée de crée une map ?&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Elle vient directement de l'imagination, notre sens se mélange à l'imagination pour donné une explosion de créations et d'idées ou l'on voit la map se créer automatiquement en quelques secondes dans son esprit comme on l'a voudrai.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Pourquoi vient t'elle ?&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Chacun d'entre nous a été enfant un jour ou l'est toujours, à rêver de façon à voir le monde différemment, notre pensé était différente pour chacun d'entre nous.&lt;br /&gt;L'homme rêve toujours de façon mais cette fois ci de façon créative, mais oubli l'imagination lorsqu'on été enfant avec tout nos rêves.&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-772123188313908437?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/772123188313908437/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=772123188313908437' title='3 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/772123188313908437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/772123188313908437'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2008/01/une-map.html' title='Qu&apos;est ce qu&apos;une map ?'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/_GtJ_URRjlF4/Taym6oLDMAI/AAAAAAAABA0/zMfOKS7YeNc/s72-c/map_v1.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-9006957710207244528</id><published>2008-01-24T18:00:00.003+01:00</published><updated>2011-06-09T02:36:21.253+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Textures'/><title type='text'>Texture Pack Source</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Description :&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Pack de textures pour le moteur Source Engine, fonctionne sur les moteurs suivants :&lt;br /&gt;&lt;br /&gt;Counter-Strike Source&lt;br /&gt;Day Of Defeat Source)&lt;br /&gt;Half-Life 2&lt;br /&gt;Half-Life 2 : Deathmatch&lt;br /&gt;&lt;blockquote&gt;Version : 1&lt;br /&gt;Taille : 1.2Mo&lt;br /&gt;&lt;/blockquote&gt;&lt;span style="font-weight: bold;"&gt;Images :&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a href="https://lh6.googleusercontent.com/_GtJ_URRjlF4/Tay3O8XymsI/AAAAAAAABB8/ogYwyU9F6Sc/textures.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 150px;" src="https://lh6.googleusercontent.com/_GtJ_URRjlF4/Tay3O8XymsI/AAAAAAAABB8/ogYwyU9F6Sc/textures.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Téléchargement :&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dl.dropbox.com/u/14102985/textures/texture_pack_source_01_freredarme.7z"&gt;Texture Pack Source&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-9006957710207244528?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/9006957710207244528/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=9006957710207244528' title='2 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/9006957710207244528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/9006957710207244528'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2008/01/texturepacksource.html' title='Texture Pack Source'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/_GtJ_URRjlF4/Tay3O8XymsI/AAAAAAAABB8/ogYwyU9F6Sc/s72-c/textures.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3827791457963930425.post-57687033828131343</id><published>2008-01-24T13:00:00.010+01:00</published><updated>2011-06-09T02:36:10.656+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mapping'/><title type='text'>AIM_NoName</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Description:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;AIM_Noname&lt;/span&gt; est une map orange pour Counter-Strike Source.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Version: 1 edited&lt;br /&gt;Taille: 2.6Mo&lt;br /&gt;Joueurs: 32&lt;br /&gt;Temps de la journée: Jour/Lumière&lt;br /&gt;Saison: Été&lt;br /&gt;Textures: Standard&lt;br /&gt;Taille de la map: Moyenne&lt;br /&gt;Environnement: Extérieur&lt;br /&gt;Effets: HDR&lt;br /&gt;Armes: Toutes&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Images :&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lh4.googleusercontent.com/_GtJ_URRjlF4/TaxbDGT3twI/AAAAAAAAA_U/aRl3pKuvuAU/s1024/AIM_NoName_v1_001.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh3.googleusercontent.com/-tCR-g_gB0xE/TfAFdaZR3TI/AAAAAAAABZs/byObOZceL1Q/AIM_NoName_v1_001_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/_GtJ_URRjlF4/Taxbm-9p3xI/AAAAAAAAA_c/ABaXJVPp7ek/s1024/AIM_NoName_v1_002.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh5.googleusercontent.com/-nX2-DiE9ciM/TfAFjSGfTHI/AAAAAAAABZw/sHtZFuPsKpc/AIM_NoName_v1_002_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh5.googleusercontent.com/_GtJ_URRjlF4/Taxb7pNq69I/AAAAAAAAA_k/xdQSRnJ0oTU/s1024/AIM_NoName_v1_003.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh6.googleusercontent.com/-3enJxVNsgrA/TfAFtrXLbmI/AAAAAAAABZ0/E05AL4GuM4g/AIM_NoName_v1_003_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://lh6.googleusercontent.com/_GtJ_URRjlF4/TaxcNM05FHI/AAAAAAAAA_s/FiZz5pPl4RY/s1024/AIM_NoName_v1_004.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="https://lh3.googleusercontent.com/-DelRP_l3dRM/TfAF1KeCyfI/AAAAAAAABZ4/EiTbaHR_6-4/AIM_NoName_v1_004_400x250.jpg" alt="" id="BLOGGER_PHOTO_ID_5544186040802251474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Téléchargement :&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dl.dropbox.com/u/14102985/Mapping/aim_noname_v1_edited_freredarme.7z"&gt;AIM_NoName_v1_edited&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Dernière édition :  2011 (la map est différente de celle de 2008)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3827791457963930425-57687033828131343?l=freredarme.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freredarme.blogspot.com/feeds/57687033828131343/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3827791457963930425&amp;postID=57687033828131343' title='2 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/57687033828131343'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3827791457963930425/posts/default/57687033828131343'/><link rel='alternate' type='text/html' href='http://freredarme.blogspot.com/2008/01/aimnonamev1.html' title='AIM_NoName'/><author><name>Jeremy</name><uri>http://www.blogger.com/profile/12720243494265650153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://3.bp.blogspot.com/_GtJ_URRjlF4/StHTprdZINI/AAAAAAAAArc/9oJjKk8nPi4/S220/450px-Coat_of_Arms_of_Corsica.svg2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh3.googleusercontent.com/-tCR-g_gB0xE/TfAFdaZR3TI/AAAAAAAABZs/byObOZceL1Q/s72-c/AIM_NoName_v1_001_400x250.jpg' height='72' width='72'/><thr:total>2</thr:total></entry></feed>
